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Submit Your RenderRigged Cartoon Character - Man Boy Stickman Ninja Alien 3D Model

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I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Rigged Cartoon Character - Man Boy Stickman Ninja Alien 3D Model
|| Cartoon Character with High Quality FK and IK Rig ||
*** MAIN ***
- Originally created with Blender
- This model can be used in commercial projects and there is no requirement to give credit
- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh
- The Polygon & Vertices totals represent the mesh without subdivision
*** SPECS ***
- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements fron the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
- No addons or plug-ins needed for the .blend files
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- No creases used so the subdivision can be done exactly in the same way in any other 3D Software
- The mesh has a clean and well distributed UV Mapping (without overlapping)
*** MAIN ***
- Originally created with Blender
- This model can be used in commercial projects and there is no requirement to give credit
- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh
- The Polygon & Vertices totals represent the mesh without subdivision
*** SPECS ***
- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/face expressions
- In the IK version you can choose to switch arms and/or legs to FK and you can add/hide elements fron the armature data panel (e.g: you can choose to hide FK bones of the legs/arms)
- No addons or plug-ins needed for the .blend files
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- No creases used so the subdivision can be done exactly in the same way in any other 3D Software
- The mesh has a clean and well distributed UV Mapping (without overlapping)







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