
Cartoon Character 3D Model

Not Rated Yet
















! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 114 |
Item Ratings

Not Rated Yet
Cartoon Character 3D Model
|| Cartoon Character ||
*** MAIN ***
- This model can be used in commercial projects and there is no requirement to give credit
- Originally created with Blender
- The Polygon & Vertices totals represent the mesh without subdivision
- The .fbx contains the model without subdivision applied on its mesh
*** SPECS ***
- This model is based on a diffuste texture of 4096 x 4096 resolution
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- No creases used so the subdivision can be done exactly in the same way in any other 3D Software
- The mesh has a clean and well distributed UV Mapping (without overlapping)
- The Preview image is rendered using Eevee rendering engine
- The blend file is ready to render exactly like the preview image
*** MAIN ***
- This model can be used in commercial projects and there is no requirement to give credit
- Originally created with Blender
- The Polygon & Vertices totals represent the mesh without subdivision
- The .fbx contains the model without subdivision applied on its mesh
*** SPECS ***
- This model is based on a diffuste texture of 4096 x 4096 resolution
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- No creases used so the subdivision can be done exactly in the same way in any other 3D Software
- The mesh has a clean and well distributed UV Mapping (without overlapping)
- The Preview image is rendered using Eevee rendering engine
- The blend file is ready to render exactly like the preview image