
Basketball Player 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Ocstard |
Published: | Aug 27, 2025 |
Download Size: | 45.5 MB |
Game Ready: | Yes |
Polygons: | 23,656 |
Vertices: | 24,155 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Included Formats
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Favorites: | 0 |
Likes: | 0 |
Views: | 4 |
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Basketball Player 3D Model
|| Basketball Player ||
- This model may be used in commercial projects, except for use in AI or AI training / learning applications
- The Polygon & Vertices totals represent the mesh without subdivision
- There is a skin texture with 4096 x 4096 resolution
- The teeth and tongue are based on diffuse textures with 2048x 2048 resolution
- The ball in the preview image is included, (this ball don't have a texture it's based on materials only)
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- All the meshes have a clean and well distributed UV Mapping (without overlapping apart from the shoes)
- The Preview image is rendered using Eevee render engine
- This model may be used in commercial projects, except for use in AI or AI training / learning applications
- The Polygon & Vertices totals represent the mesh without subdivision
- There is a skin texture with 4096 x 4096 resolution
- The teeth and tongue are based on diffuse textures with 2048x 2048 resolution
- The ball in the preview image is included, (this ball don't have a texture it's based on materials only)
- The mesh has a clean geometry based on loops & 'only' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- All the meshes have a clean and well distributed UV Mapping (without overlapping apart from the shoes)
- The Preview image is rendered using Eevee render engine