Camel Figurine Statue 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Ocstard |
| Published: | Feb 23, 2026 |
| Download Size: | 225.6 KB |
| Game Ready: | – |
| Polygons: | 2,078 |
| Vertices: | 2,080 |
| Print Ready: | Yes |
| 3D Scan: | – |
| Textures: | – |
| Materials: | Yes |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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Camel Figurine Statue 3D Model
|| Camel Figurine ||
- This model may be used in commercial projects, except for use in AI or AI training / learning applications
- The Polygon & Vertices totals represent the mesh without subdivision
- The mesh is wateright and after applying subdivision this model can be 3D printed
- The mesh has a clean geometry based on loops & 'ONLY' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- The Preview image is rendered using Eevee rendering engine
- The blend file is ready to render exactly like the preview image
- This model may be used in commercial projects, except for use in AI or AI training / learning applications
- The Polygon & Vertices totals represent the mesh without subdivision
- The mesh is wateright and after applying subdivision this model can be 3D printed
- The mesh has a clean geometry based on loops & 'ONLY' quads
- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working
- The Preview image is rendered using Eevee rendering engine
- The blend file is ready to render exactly like the preview image

















