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Cartoon Man 3D Model

Not Rated Yet
Not Rated Yet
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
Cartoon Man 3D Model
$18.00
$13.50

25% OFF - ENDS IN
2d : 13h : 13m : 53s
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
Ocstard
Ocstard
Karma: 10,493|Joined: 2019|

I am a cg designer with almost ten years of experience, and i am using Blender as my main tool.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Cartoon Man 3D Model

|| Cartoon Stickman with FK and IK Rig ||

*** MAIN ***

- Originally created with Blender

- This model can be used in commercial projects and there is no requirement to give credit

- There are 2 .blend files, one with FK Rig and the other with IK Rig, there is also one .fbx file with FK Rig and without subdivision applied on its mesh

- The Polygon & Vertices totals represent the mesh without subdivision

*** SPECS ***

- This model has a high quality rig for both FK and IK versions, it was thoroughly tested and it is ready to create complex movements/animations

- No addons or plug-ins needed for the .blend files

- The mesh has a clean geometry based on loops & 'only' quads

- The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working

- No creases used so the subdivision can be done exactly in the same way in any other 3D Software

- The mesh has a clean and well distributed UV Mapping (without overlapping)
processing
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