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Look at Control 2 - Direct Every Gaze, Pose, and Camera Move

Customer Rating: 4.5
4.5 Stars |4 Ratings
Look at Control 2 - Direct Every Gaze Pose and Camera Move Daz Content
Look at Control 2 - Direct Every Gaze Pose and Camera Move Daz Content
Look at Control 2 - Direct Every Gaze Pose and Camera Move Daz Content
Look at Control 2 - Direct Every Gaze Pose and Camera Move Daz Content
Look at Control 2 - Direct Every Gaze Pose and Camera Move Daz Content
Look at Control 2 - Direct Every Gaze Pose and Camera Move Daz Content
Look at Control 2 - Direct Every Gaze Pose and Camera Move Daz Content
Look at Control 2 - Direct Every Gaze Pose and Camera Move Daz Content
User Artwork (2)
Render by oldhiccup
Render by oldhiccup
$15.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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oldhiccup
oldhiccup
Karma: 791|Joined: 2021|

Hi! I'm primarily passionate about programming, which I've been doing for over a decade, but I'm also passionate about writing. Over the past few years, I've been developing my adult Visual Novel titled Our Home.
Over time, I've created various scripts and plugins to optimize my own workflow. I've started offering some of them here as products. Everything I sell on this profile is exactly what I personally use in my daily work, and I continue to improve them over time.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

Item Details

Included Formats
Statistics
Item Ratings
Customer Rating: 4.54 Ratings
Customer Rating: 3
3 Stars|Oct 12, 2026
Heckbarth
Great there' a replacement for the other plugin. Alas. This one is full of bugs, e.g. when clicking Live Preview, the loop doesn't stop even if the dialogue gets closed, resulting in a "Erro - The item 1 selected must be a figure", which make DAZ Studio 6 nearly unusable and forces for a hard kill.
Customer Rating: 5
5 Stars|Sep 24, 2026
vlgraphics
Great product!
Customer Rating: 5
5 Stars|Jul 20, 2026
Evasocold
As advertised and works better than most of the other look controls I've seen.
Customer Rating: 5
5 Stars|Jun 28, 2026
wesley23
Works as advertised. 5 stars.

Look at Control 2 - Direct Every Gaze, Pose, and Camera Move

The complete rebuild of Look At Control: a precise new aiming engine, a follow rig, animation baking, crowd direction, and one• click shortcuts. All in one tool.

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What it does

Make any Genesis figure look naturally at the camera, at another character, at an
object, or along the camera direction, with full control over eyes, neck, head,
chest, and abdomen. Pose a single portrait or direct a whole crowd, freeze a frame
or bake a moving shot.

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• Why version 2 is a separate product (please read if you own Look At Control)

Look At Control 2 is not a patch on the original. It is a ground• up rebuild with a
new engine and a much larger toolset, so it ships as its own product at its own
price. Here is the honest reasoning, so the choice is yours and clear:

• The original Look At Control still works and is still supported. Nothing you
bought is being taken away or broken. If the four core modes are all you need, the
original keeps doing exactly that.
• Version 2 is a different scale of product. The original is a single dialog
with four modes. Version 2 adds a follow rig, animation baking across a frame
range, whole• figure turning, crowd direction, an in• window scene picker, named
presets, a built• in help guide, and five one• click shortcut scripts. That is a new
product, not a free feature drop.
• You pay only for what you want. Keeping them separate means owners of the
original are never forced to re• buy to keep what they have. Version 2 is there if
the new power is worth it to you.

In short: the original is the simple, proven tool. Version 2 is the full studio.

────────────────────────────────

What is new in version 2 (at a glance)

If you know the original, here is what version 2 adds:

• A precise new aiming engine. The head locks onto the target while the turn
spreads naturally down the spine. No more "close, but looking slightly off."
• In• window Scene picker. Choose the figure and the target from a list inside
the plugin. No need to close the dialog to change your selection. It mirrors and
updates the viewport selection.
• Follow rig. Create a target the eyes follow live: move it in the viewport and
the eyes track it in real time. Re• apply the body to the new position with one
click.
• Animation baking. Bake a look• at across a frame range, so the figure tracks a
moving camera, prop, or walking character over time.
• Scene direction. Turn the whole figure to face the target (not just the
spine), and apply to every selected figure at once for crowds.
• Five one• click shortcut scripts. Re• apply any mode with no dialog, bound to a
keyboard shortcut, using your last settings and remembered target. Fast tweaks
without opening the interface.
• Named presets. Save and name your own looks, delete them, and reopen with your
last preset restored. Three built• in looks included.
• A tabbed, modern interface with a built• in help window and a tip on every
control, plus per• figure step• by• step undo and a non• destructive live preview.

────────────────────────────────

Everything it can do

Four target modes
• Look At Camera (portraits; pick a specific camera or use the active view)
• Look At Other (mutual gaze between two characters)
• Look At This (gaze at any prop, light, null, or camera)
• Look At Direction (gaze aligned with the camera's view)

Per• part control
• Independently enable eyes, upper neck, lower neck, head, chest, and lower abdomen
• Intensity from 0 to 100 percent, plus a subtle head tilt
• Eye convergence with an anti cross• eye safeguard for close• up targets

Workflow
• In• window Scene list to pick the figure and target
• Non• destructive live preview
• Step• by• step undo (pose several figures, undo them one at a time)
• Named presets: save, delete, and auto• restore your last one
• Built• in help guide and tooltips on every control

Rig, animation, and direction
• Follow rig: eyes track a target null live; re• apply the body on demand
• Animation: bake a look• at across any frame range for a moving target
• Turn to Face: rotate the whole figure to face the target
• Crowd: apply to all selected figures at once

Five shortcut scripts (no dialog, for keyboard shortcuts)
• Apply Camera, Apply Other, Apply This, Apply Direction, and Re• apply Body

────────────────────────────────

Compatibility

• DAZ Studio 4.15+ and above, including DAZ Studio 6
• Genesis 9, Genesis 8 and 8.1, Genesis 3, and Genesis 2 (male and female)

What you get

• DAZ Studio scripts, installed via DAZ Install Manager (DIM) or manually
• The main plugin plus five one• click shortcut scripts, each with its own icon

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CHANGELOG
Version 2.6 (July 19, 2026):
Fixed: applied poses no longer get lost when you change the selected figure.

Version 2.5 (June 25, 2026):
- Manual bone controls: expand any bone (Head, Neck, Chest, Abdomen, Eyes) to fine-tune Bend, Twist and Rotate with native DAZ
sliders.
- Alt-click resets to the solver value.
- Window: the dialog stays open while you work in the DAZ viewport and Scene pane. Select figures and targets freely without
closing it.
- Wider layout
- Correct per-figure identity: multi-figure scenes no longer mix bone data between figures of the same generation.
- Single-instance guard prevents multiple windows on DAZ 6.

Version 2.4 (June 05, 2026):
- Rig system target follow: create a target null, eyes follow live via Point At, re-apply body.
- Animation bake: keyframe every frame in a range, tracking a moving target.
- Crowd mode: apply to all selected figures at once (Camera and Direction modes).
- Turn to Face: rotate the whole figure to face the target.
- Quick-apply shortcuts: 4 standalone scripts (Camera, Other, This, Direction) plus a re-apply shortcut for DAZ Custom Actions.
- Scene outline: in-dialog figure and target picker that mirrors the viewport selection.
- Presets: 3 built-in (Full attention, Subtle glance, Over the shoulder) plus user presets.
- Live Preview with debounce.
- Initial V2 release. Modular rewrite with iterative solver, 4 target modes, per-bone intensity.
processing
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