Aria Blake – Game Ready Female Character PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Oct 13, 2026 |
| Download Size: | 971.6 MB |
| Game Ready: | Yes |
| Polygons: | 51,826 |
| Vertices: | 64,801 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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Aria Blake – Game Ready Female Character PBR 3D Model
A highly detailed and realistic female 3D character optimized for game development, real-time animation, virtual production, and cinematic projects. Built with a clean, low-poly topology (51.8K polygons) designed for smooth mesh deformations during complex movements. The character comes fully rigged and standard-compliant across Blender, Unreal Engine, and Unity pipelines. Features advanced facial blendshapes for rich emotional range, realistic game-ready hair, and customizable high-resolution PBR textures.
Technical Details
Real-Time Optimization: Clean mesh flow balanced for high performance in FPS/TPS titles, cinematic rendering, and interactive applications without bottlenecks.
Clean Topology: Manifold geometry with zero N-gons, smooth edge loops, and clean surface shading across the entire character mesh.
High-Resolution PBR Maps: High-res PBR texture sets with power-of-two resolutions, delivering photorealistic skin tones, cloth weave, and surface response.
Non-Overlapping UVs: Efficient unwrapped UV layout without overlaps, allowing easy texture modifications or lightmap baking.
Verified Standards: Binary FBX output compatible with Unreal Engine, Unity, Blender, and leading game production pipelines.
Formats Included
BLEND (Blender 4.3 native file with Auto-Rig Pro setup)
UASSET / Unreal Engine Project (UE 5.4.4, ready-to-use demo scene)
UNITYPACKAGE (Unity 6000.0.39f1, compatible with Built-in, URP, and HDRP)
FBX (Binary FBX, engine-ready)
OBJ & MTL
GLTF & DAE
PNG / JPG (High-res PBR texture maps)
Key Features
Full Rigging Integration: Rigged to the Epic Skeleton in Unreal Engine (supports retargeting) and compatible with Unity Humanoid rig. Blender file uses Auto-Rig Pro with IK/FK switching for limbs.
Facial Expressiveness & Poses: Equipped with Morph Targets / Blendshapes including 18 facial expressions, 10 mouth visemes, 7 eyebrow shapes, 41 hand gestures, and 32 pre-set poses.
Realistic Game Hair: Optimized game hair cards with realistic texture and material shading.
Engine Compatibility: Fully setup materials with color customization options across Unreal Engine and Unity pipelines.
Technical Specifications
Geometry: Polygon mesh (Clean Low-Poly)
Polygon Count: 51,826 polygons
Vertex Count: 64,801 vertices
UV Mapping: Unwrapped UVs, non-overlapping
Texture Resolution: Square Power of 2 high-res PBR maps
3D Printing: Model is not 3D printable
Ideal For
Action, Adventure & RPG Games (FPS / Third-Person)
Character-Based Storytelling & Cinematic Film Production
Virtual Production & Real-Time Simulations
AR/VR Interactive Character Applications
Technical Details
Real-Time Optimization: Clean mesh flow balanced for high performance in FPS/TPS titles, cinematic rendering, and interactive applications without bottlenecks.
Clean Topology: Manifold geometry with zero N-gons, smooth edge loops, and clean surface shading across the entire character mesh.
High-Resolution PBR Maps: High-res PBR texture sets with power-of-two resolutions, delivering photorealistic skin tones, cloth weave, and surface response.
Non-Overlapping UVs: Efficient unwrapped UV layout without overlaps, allowing easy texture modifications or lightmap baking.
Verified Standards: Binary FBX output compatible with Unreal Engine, Unity, Blender, and leading game production pipelines.
Formats Included
BLEND (Blender 4.3 native file with Auto-Rig Pro setup)
UASSET / Unreal Engine Project (UE 5.4.4, ready-to-use demo scene)
UNITYPACKAGE (Unity 6000.0.39f1, compatible with Built-in, URP, and HDRP)
FBX (Binary FBX, engine-ready)
OBJ & MTL
GLTF & DAE
PNG / JPG (High-res PBR texture maps)
Key Features
Full Rigging Integration: Rigged to the Epic Skeleton in Unreal Engine (supports retargeting) and compatible with Unity Humanoid rig. Blender file uses Auto-Rig Pro with IK/FK switching for limbs.
Facial Expressiveness & Poses: Equipped with Morph Targets / Blendshapes including 18 facial expressions, 10 mouth visemes, 7 eyebrow shapes, 41 hand gestures, and 32 pre-set poses.
Realistic Game Hair: Optimized game hair cards with realistic texture and material shading.
Engine Compatibility: Fully setup materials with color customization options across Unreal Engine and Unity pipelines.
Technical Specifications
Geometry: Polygon mesh (Clean Low-Poly)
Polygon Count: 51,826 polygons
Vertex Count: 64,801 vertices
UV Mapping: Unwrapped UVs, non-overlapping
Texture Resolution: Square Power of 2 high-res PBR maps
3D Printing: Model is not 3D printable
Ideal For
Action, Adventure & RPG Games (FPS / Third-Person)
Character-Based Storytelling & Cinematic Film Production
Virtual Production & Real-Time Simulations
AR/VR Interactive Character Applications




















