Floor Tiles PBR Material 4K Procedural

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Texture Details
| Vendor: | Oleksandr_1987 |
| Published: | May 13, 2026 |
| Download Size: | 4.2 MB |
| 4K Texture: | 4,096 x 4,096 |
| Seamless: | Yes |
| PBR: | Yes |
| Diffuse Map: | Yes |
| Bump Map: | Yes |
| Normal Map: | Yes |
| Displacement Map: | Yes |
| Albedo Map: | Yes |
| Height Map: | Yes |
| Specular Map: | – |
| Gloss Map: | – |
| Roughness Map: | Yes |
| Metallic Map: | Yes |
| Occlusion Map: | Yes |
| Emissive Map: | – |
| Transparency Map: | – |
Included Formats
.jpg
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 4 |
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Floor Tiles PBR Material 4K Procedural
High-quality, fully procedural PBR material of floor tiles, perfect for architectural visualization, game environments, and interior design. This material provides a realistic terracotta/ceramic look with detailed surface imperfections.
Technical Details:
Resolution: 4K (4096 x 4096 px)
Format: JPEG (100% Quality)
Workflow: PBR (Physically Based Rendering)
Seamless: Yes, perfectly tileable for large surfaces.
Included Maps:
Base Color: Rich brown terracotta tones.
Roughness: Captures subtle surface gloss variations.
Ambient Occlusion (AO): Enhances depth in the grout lines.
Height/Displacement: For realistic surface relief.
Normal: High-detail surface bumps and tile edges.
Metallic: Provided for shader consistency (black map).
This procedural material ensures no visible tiling patterns on large floor areas and is ready for any modern render engine.
Technical Details:
Resolution: 4K (4096 x 4096 px)
Format: JPEG (100% Quality)
Workflow: PBR (Physically Based Rendering)
Seamless: Yes, perfectly tileable for large surfaces.
Included Maps:
Base Color: Rich brown terracotta tones.
Roughness: Captures subtle surface gloss variations.
Ambient Occlusion (AO): Enhances depth in the grout lines.
Height/Displacement: For realistic surface relief.
Normal: High-detail surface bumps and tile edges.
Metallic: Provided for shader consistency (black map).
This procedural material ensures no visible tiling patterns on large floor areas and is ready for any modern render engine.



















