Japanese Signs Set Sign Neon 24h - Game Ready PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Oct 13, 2026 |
| Download Size: | 15.2 MB |
| Game Ready: | Yes |
| Polygons: | 2,661 |
| Vertices: | 2,790 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Likes: | 0 |
| Views: | 4 |
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Japanese Signs Set Sign Neon 24h - Game Ready PBR 3D Model
A detailed and optimized low-poly 3D model of a "OPEN 24 HRS" neon sign, designed for game development, real-time engines, and cyberpunk/urban cinematic scenes. Features high-quality PBR textures with emissive maps, clean topology (2.6K faces), and modular customization options for changing neon glow colors in-engine via vertex colors.
Technical Details
Real-Time Optimization: Low polycount balanced for high performance in modern game engines and real-time applications.
Clean Topology: Manifold geometry with zero N-gons and smooth surface shading.
High-Resolution PBR Maps: 2K/1K PBR texture set (Albedo, Normal, Metal, Gloss, Emissive, AO) with a texel density of 32ppi (1300 px/m).
Color Customization: Asset setup supports vertex color multiplied by emissive input to easily change sign illumination colors directly in-engine.
Non-Overlapping UVs: Clean unwrapped UV layout with zero overlaps.
Verified Standards: Binary FBX output ready for standard pipelines.
Formats Included
FBX (Binary FBX, engine-ready)
OBJ
MA (Maya native file)
PNG (High-res PBR texture maps)
Key Features
Game Ready Asset: Fully optimized for immediate integration into real-time environments.
PBR & Emissive Setup: Realistic glass, metal supports, and glowing neon tubes.
Flexible Color Tuning: Designed to support dynamic lighting and custom neon hues.
Technical Specifications
Geometry: Polygon mesh (Clean Low-Poly)
Polygon Count: 2,661 polygons (faces)
Vertex Count: 2,790 vertices
UV Mapping: Unwrapped UVs, non-overlapping
Texture Resolution: Square Power of 2 (1x2048, 1x1024)
3D Printing: Model is not 3D printable
Ideal For
Cyberpunk, Sci-Fi & Modern City Environments
Game Development (FPS / TPS / Real-Time Exploration)
Architectural Night Scenarios & Commercial Street Rendering
Virtual Production & Real-Time Simulations
Technical Details
Real-Time Optimization: Low polycount balanced for high performance in modern game engines and real-time applications.
Clean Topology: Manifold geometry with zero N-gons and smooth surface shading.
High-Resolution PBR Maps: 2K/1K PBR texture set (Albedo, Normal, Metal, Gloss, Emissive, AO) with a texel density of 32ppi (1300 px/m).
Color Customization: Asset setup supports vertex color multiplied by emissive input to easily change sign illumination colors directly in-engine.
Non-Overlapping UVs: Clean unwrapped UV layout with zero overlaps.
Verified Standards: Binary FBX output ready for standard pipelines.
Formats Included
FBX (Binary FBX, engine-ready)
OBJ
MA (Maya native file)
PNG (High-res PBR texture maps)
Key Features
Game Ready Asset: Fully optimized for immediate integration into real-time environments.
PBR & Emissive Setup: Realistic glass, metal supports, and glowing neon tubes.
Flexible Color Tuning: Designed to support dynamic lighting and custom neon hues.
Technical Specifications
Geometry: Polygon mesh (Clean Low-Poly)
Polygon Count: 2,661 polygons (faces)
Vertex Count: 2,790 vertices
UV Mapping: Unwrapped UVs, non-overlapping
Texture Resolution: Square Power of 2 (1x2048, 1x1024)
3D Printing: Model is not 3D printable
Ideal For
Cyberpunk, Sci-Fi & Modern City Environments
Game Development (FPS / TPS / Real-Time Exploration)
Architectural Night Scenarios & Commercial Street Rendering
Virtual Production & Real-Time Simulations




















