Macedonian Soldier Ancient Warrior PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Sep 08, 2026 |
| Download Size: | 1 GB |
| Game Ready: | – |
| Polygons: | 541,830 |
| Vertices: | 366,780 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Likes: | 0 |
| Views: | 1 |
Item Ratings

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Macedonian Soldier Ancient Warrior PBR 3D Model
Detailed 3D model of an ancient Macedonian soldier equipped with historical metal armor, helmet, tunic, and greaves. The model features two assembly variations for flexible workflow integration, custom PBR materials, and clean topology, making it ideal for games, historical visualizations, and cinematics.
Included Model Variations:
Detached Version: All objects (helmet, armor, greaves, tunic, body) are separate sub-objects. Allows seamless removal of armor pieces, helmet, or greaves, leaving a fully usable head and body mesh.
Attached Version: Main mesh combined into a unified structure, while retaining separate helmet and greaves for easy gear swaps or modular customization.
Important Export Note:
FBX is the recommended exchange format. For OBJ usage, materials should be re-assigned, or imported via FBX first to set up scene material nodes properly.
Key Features:
Dual Assembly Options: Offers both fully modular (Detached) and pre-merged (Attached) mesh variations.
Modular Gear: Helmet and leg greaves can be hidden or removed without breaking the underlying character head and body mesh.
Complete PBR Maps: Textures supplied with both OpenGL and DirectX Normal maps for cross-engine compatibility.
Engine-Friendly Geometry: Clean topology without N-gons or non-manifold geometry.
Usage Recommendations:
Suited for historical RPGs, grand strategy games, cinematic cutscenes, and educational visualizations.
Content List
3D Model Files:
Native Source: Blender Scene File (.blend) — Blender 3.6 / 3.6.4 Cycles
Exchange Formats: FBX (.fbx), OBJ (.obj), glTF (.gltf / .glb)
Textures & Materials:
2K PBR Texture Sets (BaseColor, Metallic, Roughness, Normal OpenGL, Normal DirectX)
Technical Specifications
Included Formats: .blend, .fbx, .obj, .gltf
Game Ready: Yes
Polygons: Polygonal Mesh (Clean topology)
Vertices: Optimized mesh layout
Geometry: Polygon Mesh (Manifold Geometry, No N-gons, No Faceted Geometry)
Real-World Scale: Yes
UV Mapped: Yes (Unwrapped, No UV overlaps)
Materials: Yes (PBR Materials assigned)
Textures: Yes (2048x2048 Power of 2, Square PBR textures)
Rigged / Animated: No
Print Ready: No (Model is not optimized for 3D printing)
Ideal For
Ancient Greek & Macedonian Infantry Scenes
Historical RPGs & Strategy Game Environments
Cinematic Renders & Educational Animations
Included Model Variations:
Detached Version: All objects (helmet, armor, greaves, tunic, body) are separate sub-objects. Allows seamless removal of armor pieces, helmet, or greaves, leaving a fully usable head and body mesh.
Attached Version: Main mesh combined into a unified structure, while retaining separate helmet and greaves for easy gear swaps or modular customization.
Important Export Note:
FBX is the recommended exchange format. For OBJ usage, materials should be re-assigned, or imported via FBX first to set up scene material nodes properly.
Key Features:
Dual Assembly Options: Offers both fully modular (Detached) and pre-merged (Attached) mesh variations.
Modular Gear: Helmet and leg greaves can be hidden or removed without breaking the underlying character head and body mesh.
Complete PBR Maps: Textures supplied with both OpenGL and DirectX Normal maps for cross-engine compatibility.
Engine-Friendly Geometry: Clean topology without N-gons or non-manifold geometry.
Usage Recommendations:
Suited for historical RPGs, grand strategy games, cinematic cutscenes, and educational visualizations.
Content List
3D Model Files:
Native Source: Blender Scene File (.blend) — Blender 3.6 / 3.6.4 Cycles
Exchange Formats: FBX (.fbx), OBJ (.obj), glTF (.gltf / .glb)
Textures & Materials:
2K PBR Texture Sets (BaseColor, Metallic, Roughness, Normal OpenGL, Normal DirectX)
Technical Specifications
Included Formats: .blend, .fbx, .obj, .gltf
Game Ready: Yes
Polygons: Polygonal Mesh (Clean topology)
Vertices: Optimized mesh layout
Geometry: Polygon Mesh (Manifold Geometry, No N-gons, No Faceted Geometry)
Real-World Scale: Yes
UV Mapped: Yes (Unwrapped, No UV overlaps)
Materials: Yes (PBR Materials assigned)
Textures: Yes (2048x2048 Power of 2, Square PBR textures)
Rigged / Animated: No
Print Ready: No (Model is not optimized for 3D printing)
Ideal For
Ancient Greek & Macedonian Infantry Scenes
Historical RPGs & Strategy Game Environments
Cinematic Renders & Educational Animations




















