Medieval Wooden Footbridge Low-Poly 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Aug 28, 2026 |
| Download Size: | 78 MB |
| Game Ready: | Yes |
| Polygons: | 7,547 |
| Vertices: | 8,042 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 13 |
Item Ratings

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Medieval Wooden Footbridge Low-Poly 3D Model
A game-ready low-poly 3D model of a simple medieval wooden footbridge with thick timber posts, plank flooring, and heavy side ropes. Built with clean geometry and optimized for real-time engines, this prop is ideal for filling out natural paths, river crossings, or village environments in fantasy and historical projects.
The model features high-resolution 2K PBR textures covering weathered wood, iron bolts, and woven hemp rope. Real-world dimensions (~10m length, 1.85m width, 1.30m height) ensure seamless drag-and-drop integration into major game engines.
Key Features:
Real-World Scale: Accurately sized at 10 m (L) x 1.85 m (W) x 1.30 m (H) for direct level design placement.
Game-Ready Optimization: Efficient 7,547 polygon mesh with non-overlapping UVs and manifold geometry.
Universal Compatibility: Supplied in FBX, OBJ, and glTF formats with 2K power-of-two PBR texture sets.
Usage Recommendations:
Suitable for medieval villages, forest trails, river crossings, or castle moat entrances in third-person and first-person game environments.
Content List
3D Model Files:
Universal Exchange Format (.fbx)
Wavefront Object (.obj)
GL Transmission Format (.gltf / .glb)
Textures & Materials:
2K PBR Texture Package (Base Color, Normal, Roughness, Ambient Occlusion)
Non-Overlapping UV Layout
Technical Specifications
Included Formats: .fbx, .obj, .gltf
Game Ready: Yes
Polygons: 7,547
Vertices: 8,042
Geometry: Polygon Mesh
Real-World Scale: Yes (Metric: ~10m x 1.85m x 1.30m)
UV Mapped: Yes (Unwrapped, Non-overlapping)
Materials: Yes (Assigned PBR Materials)
Textures: Yes (2K, Square PNG/JPG, Power of 2)
PBR: Yes (Metallic/Roughness Workflow)
Rigged: No
Animated: No
Print Ready: No
3D Scan: No
Ideal For
Real-Time Game Environments (Unreal Engine, Unity, Godot)
Medieval, Fantasy, and Wilderness Level Design
Historical Simulators and Architectural Scenes
The model features high-resolution 2K PBR textures covering weathered wood, iron bolts, and woven hemp rope. Real-world dimensions (~10m length, 1.85m width, 1.30m height) ensure seamless drag-and-drop integration into major game engines.
Key Features:
Real-World Scale: Accurately sized at 10 m (L) x 1.85 m (W) x 1.30 m (H) for direct level design placement.
Game-Ready Optimization: Efficient 7,547 polygon mesh with non-overlapping UVs and manifold geometry.
Universal Compatibility: Supplied in FBX, OBJ, and glTF formats with 2K power-of-two PBR texture sets.
Usage Recommendations:
Suitable for medieval villages, forest trails, river crossings, or castle moat entrances in third-person and first-person game environments.
Content List
3D Model Files:
Universal Exchange Format (.fbx)
Wavefront Object (.obj)
GL Transmission Format (.gltf / .glb)
Textures & Materials:
2K PBR Texture Package (Base Color, Normal, Roughness, Ambient Occlusion)
Non-Overlapping UV Layout
Technical Specifications
Included Formats: .fbx, .obj, .gltf
Game Ready: Yes
Polygons: 7,547
Vertices: 8,042
Geometry: Polygon Mesh
Real-World Scale: Yes (Metric: ~10m x 1.85m x 1.30m)
UV Mapped: Yes (Unwrapped, Non-overlapping)
Materials: Yes (Assigned PBR Materials)
Textures: Yes (2K, Square PNG/JPG, Power of 2)
PBR: Yes (Metallic/Roughness Workflow)
Rigged: No
Animated: No
Print Ready: No
3D Scan: No
Ideal For
Real-Time Game Environments (Unreal Engine, Unity, Godot)
Medieval, Fantasy, and Wilderness Level Design
Historical Simulators and Architectural Scenes




















