Modern Urban Street Lights Pack 3D Model

Not Rated Yet















! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Sep 01, 2026 |
| Download Size: | 21.2 MB |
| Game Ready: | Yes |
| Polygons: | 948 |
| Vertices: | 1,074 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
Item Ratings

Not Rated Yet
Modern Urban Street Lights Pack 3D Model
A versatile collection of 10 modern and industrial street light 3D models designed to populate urban environments, highways, city streets, and parking lots. The pack includes single, double, and multi-fixture lamp posts ranging from minimalist poles to curved highway lights.
All models feature game-ready low-poly geometry ranging from 948 to 3,728 polygons per lamp post, ensuring optimized performance for real-time game engines and large-scale architectural scenes. Included 2K PBR texture sets provide realistic metallic weathering, concrete textures, and dedicated emission maps for realistic nighttime illumination.
Key Features:
10 Modular Variations: Includes single-arm, double-arm, triple-fixture, and arched overhead street lamp designs.
Game-Ready Low-Poly Mesh: Polycounts range between 948 and 3,728 polygons per model, optimized for mobile, PC, and console games.
2K PBR Textures: Includes Albedo, Roughness, Metallic, Normal, and Emission maps for night lighting setups.
Usage Recommendations:
Perfect for populating city streets, roads, highways, industrial zones, and architectural visual environments.
Content List
3D Model Files:
Universal FBX (.fbx)
Wavefront Object (.obj)
Stereolithography (.stl)
Textures & Materials:
2K PBR Texture Maps (PBR Metallic Roughness workflow)
Emission Maps for Light Sources
Technical Specifications
Included Formats: .fbx, .obj, .stl
Game Ready: Yes
Polygons: 948 – 3,728 (per item)
Vertices: 1,074 – 4,100 (per item)
Geometry: Polygon Mesh (No N-gons, Manifold)
Real-World Scale: Yes
UV Mapped: Yes (Unwrapped)
Materials: Yes (Assigned PBR Materials)
Textures: Yes (2K, Power of 2)
PBR: Yes
Rigged: No
Animated: No
Print Ready: No
Ideal For
City and Highway Environment Level Design
Open-World Game Locations
Architectural Visualizations and Night Scenes
All models feature game-ready low-poly geometry ranging from 948 to 3,728 polygons per lamp post, ensuring optimized performance for real-time game engines and large-scale architectural scenes. Included 2K PBR texture sets provide realistic metallic weathering, concrete textures, and dedicated emission maps for realistic nighttime illumination.
Key Features:
10 Modular Variations: Includes single-arm, double-arm, triple-fixture, and arched overhead street lamp designs.
Game-Ready Low-Poly Mesh: Polycounts range between 948 and 3,728 polygons per model, optimized for mobile, PC, and console games.
2K PBR Textures: Includes Albedo, Roughness, Metallic, Normal, and Emission maps for night lighting setups.
Usage Recommendations:
Perfect for populating city streets, roads, highways, industrial zones, and architectural visual environments.
Content List
3D Model Files:
Universal FBX (.fbx)
Wavefront Object (.obj)
Stereolithography (.stl)
Textures & Materials:
2K PBR Texture Maps (PBR Metallic Roughness workflow)
Emission Maps for Light Sources
Technical Specifications
Included Formats: .fbx, .obj, .stl
Game Ready: Yes
Polygons: 948 – 3,728 (per item)
Vertices: 1,074 – 4,100 (per item)
Geometry: Polygon Mesh (No N-gons, Manifold)
Real-World Scale: Yes
UV Mapped: Yes (Unwrapped)
Materials: Yes (Assigned PBR Materials)
Textures: Yes (2K, Power of 2)
PBR: Yes
Rigged: No
Animated: No
Print Ready: No
Ideal For
City and Highway Environment Level Design
Open-World Game Locations
Architectural Visualizations and Night Scenes




















