Old Human Skull – Low-Poly PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Oct 28, 2026 |
| Download Size: | 89.9 MB |
| Game Ready: | Yes |
| Polygons: | 3,590 |
| Vertices: | 6,581 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
Item Ratings

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Old Human Skull – Low-Poly PBR 3D Model
A detailed low-poly 3D model of an old human skull featuring clean topology and no N-gons. Built as a single solid object without subobjects, this asset is optimized for performance while retaining high visual fidelity. It features manually unwrapped, non-overlapping UVs designed for maximum space efficiency, alongside dedicated lightmap UVs. Triangulated to ensure precise shading performance across modern real-time engines, this model requires no extra plugins and is ready for immediate integration.
Technical Details
Optimized Low-Poly Mesh: Clean polygon structure consisting of 3590 polygons and 6581 vertices, engineered as a single continuous object.
High-Resolution PBR Textures: Detailed .targa texture maps at 4096 x 4096 resolution, including Base Color, Normal, Ambient Occlusion, and Roughness.
Efficient UV Mapping: Manually unwrapped with non-overlapping layout and optimized lightmap UV channels.
Engine-Ready Triangulation: Geometry pre-triangulated to guarantee accurate rendering and lighting behavior in game engines.
Formats Included
OBJ
FBX (Binary FBX)
Textures (4k .targa resolution maps)
Key Features
Single-Object Mesh Architecture
High-Resolution 4K PBR Textures (Base Color, Normal, AO, Roughness)
Optimized UV Space Utilization with Lightmap Support
Game-Ready Triangulated Topology
Technical Specifications
Geometry: Polygon mesh (Low-poly)
Polygon Count: 3590 polygons
Vertex Count: 6581 vertices
UV Mapping: Unwrapped UVs, non-overlapping, lightmap UV included
3D Printing: Model is not 3D printable
Ideal For
Real-Time Video Games (Horror, RPG, Adventure, Survival Environments)
Cinematic Scenes, Virtual Production & Historical Reconstructions
Halloween Props, Dungeon Decorations, Dark Fantasy or Archaeological Visualizations
Technical Details
Optimized Low-Poly Mesh: Clean polygon structure consisting of 3590 polygons and 6581 vertices, engineered as a single continuous object.
High-Resolution PBR Textures: Detailed .targa texture maps at 4096 x 4096 resolution, including Base Color, Normal, Ambient Occlusion, and Roughness.
Efficient UV Mapping: Manually unwrapped with non-overlapping layout and optimized lightmap UV channels.
Engine-Ready Triangulation: Geometry pre-triangulated to guarantee accurate rendering and lighting behavior in game engines.
Formats Included
OBJ
FBX (Binary FBX)
Textures (4k .targa resolution maps)
Key Features
Single-Object Mesh Architecture
High-Resolution 4K PBR Textures (Base Color, Normal, AO, Roughness)
Optimized UV Space Utilization with Lightmap Support
Game-Ready Triangulated Topology
Technical Specifications
Geometry: Polygon mesh (Low-poly)
Polygon Count: 3590 polygons
Vertex Count: 6581 vertices
UV Mapping: Unwrapped UVs, non-overlapping, lightmap UV included
3D Printing: Model is not 3D printable
Ideal For
Real-Time Video Games (Horror, RPG, Adventure, Survival Environments)
Cinematic Scenes, Virtual Production & Historical Reconstructions
Halloween Props, Dungeon Decorations, Dark Fantasy or Archaeological Visualizations




















