Retro Diver Helmet - Game Ready PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Sep 08, 2026 |
| Download Size: | 248.6 MB |
| Game Ready: | Yes |
| Polygons: | 16,940 |
| Vertices: | 32,466 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Likes: | 0 |
| Views: | 2 |
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Retro Diver Helmet - Game Ready PBR 3D Model
A high-quality, game-ready 3D model of a classic retro diving helmet (Mark V style) with heavy patina, copper body, brass fittings, and separated glass geometry. Optimized for PC, Consoles, VR, and AR projects with 4K PBR textures packed for Unity, Unreal Engine, and custom workflows.
Includes two separate UV channels: UV Channel 1 for standard PBR textures and UV Channel 2 dedicated to lightmap baking without overlapping.
Key Features:
Optimized Topology: Clean, manifold mesh geometry with 16,940 polygons and 17,611 vertices, balancing close-up detail with in-game performance.
Dual UV Channels: Includes channel 1 for high-density texture mapping and channel 2 (non-overlapping) for static lightmap baking.
4K PBR Textures: Complete high-resolution texture maps pre-packed for Unity (AlbedoTransparency, MetallicSmoothness, Normal, AO) and Unreal Engine (Base Color, Normal, OcclusionRoughnessMetallic).
Separated Glass Mesh: The front view visor glass is modeled as a separate object for easy custom transparent shader assignment.
Usage Recommendations:
Perfect for underwater adventure games, steampunk/dieselpunk environments, museum scene props, or VR/AR interactive objects.
Content List
3D Model Files:
Exchange Formats: FBX (.fbx) and OBJ (.obj) with separated glass geometry
Textures & Maps (4K Resolution):
Unity Pack: AlbedoTransparency, MetallicSmoothness, Normal Map, Ambient Occlusion
Unreal Engine Pack: Base Color, Normal, OcclusionRoughnessMetallic (ORM)
Standalone PBR Maps: Base Color, Metallic, Roughness, Normal Map, Ambient Occlusion
Technical Specifications
Included Formats: .fbx, .obj
Game Ready: Yes (PC / Consoles / VR / AR)
Polygons: 16,940
Triangles: 32,466
Vertices: 17,611
Geometry: Polygon Mesh (Manifold Geometry, No N-gons)
Real-World Scale: Yes
UV Channels: 2 Channels (UV1: Textures, UV2: Lightmaps)
Materials: Yes (PBR Material Assigned)
Textures: Yes (4K PNG Maps)
Rigged / Animated: No
Print Ready: No
Ideal For
Underwater Exploration & Survival Games
Steampunk / Retro-Futurism Environments
Interactive VR / AR Props & Hero Assets
Includes two separate UV channels: UV Channel 1 for standard PBR textures and UV Channel 2 dedicated to lightmap baking without overlapping.
Key Features:
Optimized Topology: Clean, manifold mesh geometry with 16,940 polygons and 17,611 vertices, balancing close-up detail with in-game performance.
Dual UV Channels: Includes channel 1 for high-density texture mapping and channel 2 (non-overlapping) for static lightmap baking.
4K PBR Textures: Complete high-resolution texture maps pre-packed for Unity (AlbedoTransparency, MetallicSmoothness, Normal, AO) and Unreal Engine (Base Color, Normal, OcclusionRoughnessMetallic).
Separated Glass Mesh: The front view visor glass is modeled as a separate object for easy custom transparent shader assignment.
Usage Recommendations:
Perfect for underwater adventure games, steampunk/dieselpunk environments, museum scene props, or VR/AR interactive objects.
Content List
3D Model Files:
Exchange Formats: FBX (.fbx) and OBJ (.obj) with separated glass geometry
Textures & Maps (4K Resolution):
Unity Pack: AlbedoTransparency, MetallicSmoothness, Normal Map, Ambient Occlusion
Unreal Engine Pack: Base Color, Normal, OcclusionRoughnessMetallic (ORM)
Standalone PBR Maps: Base Color, Metallic, Roughness, Normal Map, Ambient Occlusion
Technical Specifications
Included Formats: .fbx, .obj
Game Ready: Yes (PC / Consoles / VR / AR)
Polygons: 16,940
Triangles: 32,466
Vertices: 17,611
Geometry: Polygon Mesh (Manifold Geometry, No N-gons)
Real-World Scale: Yes
UV Channels: 2 Channels (UV1: Textures, UV2: Lightmaps)
Materials: Yes (PBR Material Assigned)
Textures: Yes (4K PNG Maps)
Rigged / Animated: No
Print Ready: No
Ideal For
Underwater Exploration & Survival Games
Steampunk / Retro-Futurism Environments
Interactive VR / AR Props & Hero Assets




















