Stylized Witch Character with Broom - Rigged & ARKit Fac 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Oct 22, 2026 |
| Download Size: | 61.6 MB |
| Game Ready: | Yes |
| Polygons: | 1,562 |
| Vertices: | 1,620 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 6 |
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Stylized Witch Character with Broom - Rigged & ARKit Fac 3D Model
A game-ready stylized 3D witch character complete with a magical broom prop. Fully rigged for body animation using Maya's Advanced Skeleton setup and featuring a facial rig integrated with Apple ARKit (compatible with FaceCap and Live Link Face for real-time facial motion capture). Designed with vibrant PBR textures, detailed fantasy outfit accessories, and clean topology ready for action RPGs, mobile titles, and cinematic animations.
Technical Details
ARKit Facial Rigging: Pre-configured blendshapes/joints linked to Apple ARKit standards for facial motion capture via mobile apps like FaceCap.
Advanced Skeleton Body Rig: Professional Maya body rig optimized for seamless animation and retargeting.
Game-Ready Optimization: Total polycount of 60,000 triangles (57k for the character mesh, 3k for the broom prop).
Clean Topology: Manifold mesh with zero N-gons and smooth surface shading built for real-time engines.
High-Quality PBR Maps: PBR texture set delivering vivid stylized materials for cloth, leather, gold trim, and hair.
Formats Included
MA (Autodesk Maya native work file with full Advanced Skeleton rig and ARKit setup, 61.7 MB)
FBX (Skeletal Mesh, engine-ready for Unreal Engine & Unity)
PNG (PBR Texture maps)
Key Features
Facial Motion Capture Ready: Full ARKit support for rapid facial animation recording.
Includes Broom Prop: Comes with a matching stylized broom accessory (3,000 triangles).
Clean UV Layout: Non-overlapping unwrapped UVs for high texture density.
Technical Specifications
Geometry: Polygon mesh (Clean Game-Ready Asset)
Polygon Count: 60,000 triangles (57,000 character + 3,000 broom)
Vertex Count: ~31,000 vertices
Rigging: Advanced Skeleton (Maya) + ARKit Facial Blendshapes
UV Mapping: Unwrapped UVs, non-overlapping
Texture Resolution: Square Power of 2 PBR textures
3D Printing: Model is not 3D printable
Ideal For
Stylized RPG, Fantasy & Mobile Action Games
Real-Time Facial MoCap & Vtuber Content Creation
Cinematic Animations & Fantasy Short Films
Unreal Engine & Unity Character Assets
Technical Details
ARKit Facial Rigging: Pre-configured blendshapes/joints linked to Apple ARKit standards for facial motion capture via mobile apps like FaceCap.
Advanced Skeleton Body Rig: Professional Maya body rig optimized for seamless animation and retargeting.
Game-Ready Optimization: Total polycount of 60,000 triangles (57k for the character mesh, 3k for the broom prop).
Clean Topology: Manifold mesh with zero N-gons and smooth surface shading built for real-time engines.
High-Quality PBR Maps: PBR texture set delivering vivid stylized materials for cloth, leather, gold trim, and hair.
Formats Included
MA (Autodesk Maya native work file with full Advanced Skeleton rig and ARKit setup, 61.7 MB)
FBX (Skeletal Mesh, engine-ready for Unreal Engine & Unity)
PNG (PBR Texture maps)
Key Features
Facial Motion Capture Ready: Full ARKit support for rapid facial animation recording.
Includes Broom Prop: Comes with a matching stylized broom accessory (3,000 triangles).
Clean UV Layout: Non-overlapping unwrapped UVs for high texture density.
Technical Specifications
Geometry: Polygon mesh (Clean Game-Ready Asset)
Polygon Count: 60,000 triangles (57,000 character + 3,000 broom)
Vertex Count: ~31,000 vertices
Rigging: Advanced Skeleton (Maya) + ARKit Facial Blendshapes
UV Mapping: Unwrapped UVs, non-overlapping
Texture Resolution: Square Power of 2 PBR textures
3D Printing: Model is not 3D printable
Ideal For
Stylized RPG, Fantasy & Mobile Action Games
Real-Time Facial MoCap & Vtuber Content Creation
Cinematic Animations & Fantasy Short Films
Unreal Engine & Unity Character Assets




















