Tileable PBR Moss Material 2K Procedural

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Texture Details
| Vendor: | Oleksandr_1987 |
| Published: | May 13, 2026 |
| Download Size: | 77.5 MB |
| 2K Texture: | 2,048 x 2,048 |
| Seamless: | Yes |
| PBR: | Yes |
| Diffuse Map: | Yes |
| Bump Map: | Yes |
| Normal Map: | Yes |
| Displacement Map: | Yes |
| Albedo Map: | Yes |
| Height Map: | Yes |
| Specular Map: | – |
| Gloss Map: | – |
| Roughness Map: | Yes |
| Metallic Map: | – |
| Occlusion Map: | – |
| Emissive Map: | – |
| Transparency Map: | – |
Included Formats
.png
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 5 |
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Tileable PBR Moss Material 2K Procedural
High-quality, realistic PBR moss texture designed for natural environments, forest floors, and weathered stone or wood surfaces. This material features organic growth patterns and comes with a specialized Fuzz map to accurately simulate the soft, micro-fiber appearance of real moss.
Technical Details:
Resolution: 2048 x 2048 px
Format: PNG (Lossless)
Workflow: PBR Metal/Roughness
Seamless: Yes, perfectly tileable for large-scale environments.
Included Maps:
Base Color: Natural green tones with organic variations.
Roughness: Captures the light absorption of organic matter.
Ambient Occlusion: Adds depth to the mossy clumps.
Normal: Detailed surface bump for realistic lighting.
Height: For displacement and fine surface relief.
Fuzz Map: Specially designed for SSS (Subsurface Scattering) or fuzz shaders in Marmoset Toolbag/Game Engines to create a soft, velvety look.
Technical Details:
Resolution: 2048 x 2048 px
Format: PNG (Lossless)
Workflow: PBR Metal/Roughness
Seamless: Yes, perfectly tileable for large-scale environments.
Included Maps:
Base Color: Natural green tones with organic variations.
Roughness: Captures the light absorption of organic matter.
Ambient Occlusion: Adds depth to the mossy clumps.
Normal: Detailed surface bump for realistic lighting.
Height: For displacement and fine surface relief.
Fuzz Map: Specially designed for SSS (Subsurface Scattering) or fuzz shaders in Marmoset Toolbag/Game Engines to create a soft, velvety look.
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