Vintage Painted Wooden Bench - Low-Poly PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Oleksandr_1987 |
| Published: | Oct 10, 2026 |
| Download Size: | 14.1 MB |
| Game Ready: | Yes |
| Polygons: | 100 |
| Vertices: | 69 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 5 |
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Vintage Painted Wooden Bench - Low-Poly PBR 3D Model
A highly optimized low-poly 3D model of a weathered, painted wooden bench featuring realistic paint peeling, scuffs, and aged wood grain textures. Designed specifically for real-time game environments, urban scenes, rural locations, workshops, and post-apocalyptic settings. Built with dual-channel UV layouts and optimized channel-packed texture masks for seamless integration into modern game engines.
Technical Details
• Game Engine Ready: Ultra-low polygon structure engineered for maximum real-time performance in dense scenes and interactive games.
• Clean Topology: Manifold mesh with clean edge flow, zero N-gons, and no faceted surfaces.
• Dual-Channel UV Layout: Features two distinct UV channels (Channel 1 for primary texturing, Channel 2 clean and non-overlapping for static lightmap baking).
• Engine-Optimized Textures: Includes 2K TGA PBR texture maps (Albedo, Normal, Roughness, Metalness, AO) along with custom RGB packed masks (Roughness, Metallic, AO) for optimized material shaders.
• Verified Standards: Clean Binary FBX output adhering to standard engine asset structure guidelines.
Formats Included
• FBX (Binary FBX, engine-ready)
• OBJ (Wavefront OBJ)
• MAX (3ds Max scene)
• USD (Universal Scene Description)
Key Features
• Realistic Weathering: Detailed peeling paint effects and realistic wood surface wear created for background and interactive props.
• Lightmap Friendly: Pre-configured second UV channel guarantees artifact-free static light baking in game engines.
• Engine Optimized: Packed RGB mask textures reduce draw calls and texture memory footprint in real-time pipelines.
Technical Specifications
• Geometry: Polygon mesh (Low-poly)
• Polygon Count: 100 polygons
• Vertex Count: 96 vertices
• UV Mapping: Dual-channel unwrapped UVs, non-overlapping
• Texture Resolution: 2048 x 2048 px (TGA format)
• 3D Printing: Model is not 3D printable
Ideal For
• Real-Time Video Games (Action, Survival, FPS, RPG, Rural & Village levels)
• Post-Apocalyptic, Abandoned, & Countryside Environments
• Architectural Visualizations, Outdoor Props, & Workshop Scenes
• VR / AR Environments & Interactive Simulations
Technical Details
• Game Engine Ready: Ultra-low polygon structure engineered for maximum real-time performance in dense scenes and interactive games.
• Clean Topology: Manifold mesh with clean edge flow, zero N-gons, and no faceted surfaces.
• Dual-Channel UV Layout: Features two distinct UV channels (Channel 1 for primary texturing, Channel 2 clean and non-overlapping for static lightmap baking).
• Engine-Optimized Textures: Includes 2K TGA PBR texture maps (Albedo, Normal, Roughness, Metalness, AO) along with custom RGB packed masks (Roughness, Metallic, AO) for optimized material shaders.
• Verified Standards: Clean Binary FBX output adhering to standard engine asset structure guidelines.
Formats Included
• FBX (Binary FBX, engine-ready)
• OBJ (Wavefront OBJ)
• MAX (3ds Max scene)
• USD (Universal Scene Description)
Key Features
• Realistic Weathering: Detailed peeling paint effects and realistic wood surface wear created for background and interactive props.
• Lightmap Friendly: Pre-configured second UV channel guarantees artifact-free static light baking in game engines.
• Engine Optimized: Packed RGB mask textures reduce draw calls and texture memory footprint in real-time pipelines.
Technical Specifications
• Geometry: Polygon mesh (Low-poly)
• Polygon Count: 100 polygons
• Vertex Count: 96 vertices
• UV Mapping: Dual-channel unwrapped UVs, non-overlapping
• Texture Resolution: 2048 x 2048 px (TGA format)
• 3D Printing: Model is not 3D printable
Ideal For
• Real-Time Video Games (Action, Survival, FPS, RPG, Rural & Village levels)
• Post-Apocalyptic, Abandoned, & Countryside Environments
• Architectural Visualizations, Outdoor Props, & Workshop Scenes
• VR / AR Environments & Interactive Simulations




















