
Old Sports Car 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Old Sports Car 3D Model
Animated model of an old sport car.
This car is based on a real car: Toyota G2000. The model has a red metal body, chrome parts and several plastic elements. The windows are made opaque because the car has no interior, and also to save polygons. The headlights are made transparent, a opacity channel is used. The real car has retractable headlights, and my model has them too. Their work is based on the shape keys, that is, in this way you can make animation. of It. The retractable headlights are made opaque. The bottom of the car is not detailed, it's just a plane with the appropriate texture. This was done to save polygons. The model also has rig of all wheels, so the car is ready to be exported in game engine. The wheels have overlapping uv map to save uv space. The body of the car also has overlapping uv map.
This model is perfect for game engines. You can also use this car for your renders, animations, projects. The model is close to real dimensions, high resolution textures are used, this is a PBR model.
Dimensions:
Length: 4 m
Width: 1,6 m
Total count of tris: 38,566
Total count of vertices: 21,209
Textures size 2048x2048
Including these maps:
Diffuse
Metallic
Roughness
Normal
Opacity
Including formats:
Blend
Fbx
Obj
Created in Blender 3.2
This car is based on a real car: Toyota G2000. The model has a red metal body, chrome parts and several plastic elements. The windows are made opaque because the car has no interior, and also to save polygons. The headlights are made transparent, a opacity channel is used. The real car has retractable headlights, and my model has them too. Their work is based on the shape keys, that is, in this way you can make animation. of It. The retractable headlights are made opaque. The bottom of the car is not detailed, it's just a plane with the appropriate texture. This was done to save polygons. The model also has rig of all wheels, so the car is ready to be exported in game engine. The wheels have overlapping uv map to save uv space. The body of the car also has overlapping uv map.
This model is perfect for game engines. You can also use this car for your renders, animations, projects. The model is close to real dimensions, high resolution textures are used, this is a PBR model.
Dimensions:
Length: 4 m
Width: 1,6 m
Total count of tris: 38,566
Total count of vertices: 21,209
Textures size 2048x2048
Including these maps:
Diffuse
Metallic
Roughness
Normal
Opacity
Including formats:
Blend
Fbx
Obj
Created in Blender 3.2