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Camera Exposure and Tone Mapping Manager

Customer Rating: 5.0
5.0 Stars |1 Rating
Daz Content by Pawngame|
Camera Exposure and Tone Mapping Manager Daz Content
$10.00
$8.00

20% OFF - ENDS IN
8d : 21h : 3m : 10s
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Pawngame
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Karma: 27,042|Joined: 2023|

3D modeler (Blender, Daz Studio)
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Customer Rating: 5.01 Rating
Customer Rating: 5
5 Stars|Aug 23, 2026
Luxe Muse
No more breaking my head around how to manage tone and exposure in my renders, or use image editors. Thank you, Pawngame.

Camera Exposure and Tone Mapping Manager

**Updated with other Tone mapping settings (Gamma, Saturation, Vignetting, Burn highlights, etc)**

Camera Exposure and Tone Mapping Manager allows you to add an Exposure Value to each camera and, when switching cameras, the Current camera EV is applied automatically to the tone mapping parameters.

- 1 Script will create the Exposure parameter in the selected camera
- 1 Script will automatically track the current camera and set the Tone mapping EV value to the camera

How to use:
First, make sure the tone mapper is created (switch to Iray and it will create it)
Then, select a camera and load the first script, then set the exposure for that camera.
Repeat.
Finally, launch the second script and now, every view change will use the current camera's exposure values.

Important:
When setting the exposure or other tone mapping values, you will only see the result after switching between the current camera and another camera (or the perspective view).

Tested with Daz Studio 4.22 & 4.24
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