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ELO - Easy LOD Optimizer

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Daz Content by PlasmaZ|
ELO - Easy LOD Optimizer Daz Content
ELO - Easy LOD Optimizer Daz Content
ELO - Easy LOD Optimizer Daz Content
ELO - Easy LOD Optimizer Daz Content
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ELO - Easy LOD Optimizer

This is like any other optimizer with a few extra QoL features, but the main idea with this plugin is you don't need to think 3 clicks and you are done, Analyze, pick the profile, optimize, done.
Right now there are two presets available.
Adaptive: is the default and gives you what I consider the recommended quality-to-VRAM ratio. It tries to save as much memory as possible without making the final render look obviously worse.
Quality: is more conservative. It still optimizes the scene, but it tries to keep more of the original detail, especially on important characters. Things like skin pores, roughness, small imperfections, normals, bump detail and other material details get more protection, which makes it better for closeups or renders where character quality matters more than squeezing out every last bit of VRAM.

The feature I like the most:
ELO keeps the optimized texture versions it creates in a reusable cache.
If the same texture and settings are needed again, ELO can reuse the existing file instead of generating it from scratch.
This makes repeated optimization much faster, especially on larger scenes.
Reverting a scene does not delete the cache, so those optimized textures remain available for future use.
The cache is managed separately from the scene, with options to clear unused files or wipe it completely when needed.
In short: ELO remembers the work it has already done, so it does not have to do it twice. The user chooses when they want to delete the cache.(unused or all files)

ELO also gives you an estimated scene memory usage before and after optimization. This is a rough estimate based on the texture and geometry data ELO can see, so it should not be treated as the exact amount of VRAM Iray will use during the final render. Iray still has its own memory usage for geometry, frame buffers, compiled materials, render workspace and other things.

ELO is built to run from the same codebase on both DAZ Studio 4.24 and DAZ Studio 6, so the workflow stays familiar across both versions.

Changelogs:

v1.1
Small rework
processing
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