Contemporary Woman FC2 Rigged 3D Female Character T-Pose

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Prometheus 3D |
| Published: | Aug 02, 2026 |
| Download Size: | 261.1 MB |
| Game Ready: | Yes |
| Polygons: | 246,905 |
| Vertices: | 346,333 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 10 |
Item Ratings

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Contemporary Woman FC2 Rigged 3D Female Character T-Pose
Contemporary Woman FC2 is a fully rigged 3D female character in T-pose, built for animation and real-time production. The model imports clean, with unwrapped UVs, PBR materials already connected and no cleanup required.
GEOMETRY
- 246,905 polygons / 346,333 vertices
- 10 separate objects: body, dress, bottom, hair, eyes, eyelashes, eyebrows, mouth, tears
- Real-world scale in meters, origin at floor level, transforms applied
- Clean topology with edge loops following deformation areas
RIGGING
- Full humanoid skeleton, approximately 443 bones
- Body, facial and finger controls included
- Standard T-pose, retargets to Mixamo, Unity Humanoid and UE5 skeleton
- Skin weights painted and tested
TEXTURES & MATERIALS
- 31 PBR materials
- BaseColor maps in 4K
- Metallic / Roughness maps in 2K
- JPG format, explicitly named for easy remapping
- Non-overlapping UVs
FILE FORMATS
- .BLEND (native scene, materials and rig working)
- .FBX (Unity, Unreal Engine, Maya, 3ds Max)
- .OBJ + .MTL (universal static geometry)
- .GLB (real-time, WebGL, online viewers)
Textures ship in a separate archive for fast remapping.
SOFTWARE COMPATIBILITY
Blender, Unity, Unreal Engine, Cinema 4D, 3ds Max, Maya
USE CASES
Games, cinematics, archviz, advertising, VR/AR, virtual production.
Preview renders are made with the included textures. No third-party plugin required.
GEOMETRY
- 246,905 polygons / 346,333 vertices
- 10 separate objects: body, dress, bottom, hair, eyes, eyelashes, eyebrows, mouth, tears
- Real-world scale in meters, origin at floor level, transforms applied
- Clean topology with edge loops following deformation areas
RIGGING
- Full humanoid skeleton, approximately 443 bones
- Body, facial and finger controls included
- Standard T-pose, retargets to Mixamo, Unity Humanoid and UE5 skeleton
- Skin weights painted and tested
TEXTURES & MATERIALS
- 31 PBR materials
- BaseColor maps in 4K
- Metallic / Roughness maps in 2K
- JPG format, explicitly named for easy remapping
- Non-overlapping UVs
FILE FORMATS
- .BLEND (native scene, materials and rig working)
- .FBX (Unity, Unreal Engine, Maya, 3ds Max)
- .OBJ + .MTL (universal static geometry)
- .GLB (real-time, WebGL, online viewers)
Textures ship in a separate archive for fast remapping.
SOFTWARE COMPATIBILITY
Blender, Unity, Unreal Engine, Cinema 4D, 3ds Max, Maya
USE CASES
Games, cinematics, archviz, advertising, VR/AR, virtual production.
Preview renders are made with the included textures. No third-party plugin required.




















