Realistic Female Character FC1 - Rigged Game Ready 4K 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Prometheus 3D |
| Published: | Jul 30, 2026 |
| Download Size: | 696.6 MB |
| Game Ready: | Yes |
| Polygons: | 498,894 |
| Vertices: | 249,447 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 19 |
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Realistic Female Character FC1 - Rigged Game Ready 4K 3D Model
FC1 is a realistic contemporary woman 3D character in T-pose, fully rigged and textured with 4K PBR maps. It is game ready and works in Blender, Unreal Engine, Unity, Maya and 3ds Max.
Included:
- Realistic female character, T-pose, clean production topology
- Complete body rig with named bone hierarchy, ready to animate
- 4K PBR texture sets (4096 x 4096): Base Color, Normal, Roughness, Metallic, Ambient Occlusion
- Non-overlapping UVs, real-world scale, centered pivot
- Four formats: .blend (native source), .fbx, .glb and .obj
Use .blend in Blender, .fbx in Unreal Engine, Unity, Maya and 3ds Max, .glb for web and VR pipelines, and .obj for sculpting or retopology.
The character suits games, animation, cinematics, VR, advertising and archviz crowds. The topology is easy to customise, so materials, outfit and hair can be swapped without breaking the rig.
Commercial use is allowed in personal and client work. Redistribution or resale of the raw files is not permitted.
Included:
- Realistic female character, T-pose, clean production topology
- Complete body rig with named bone hierarchy, ready to animate
- 4K PBR texture sets (4096 x 4096): Base Color, Normal, Roughness, Metallic, Ambient Occlusion
- Non-overlapping UVs, real-world scale, centered pivot
- Four formats: .blend (native source), .fbx, .glb and .obj
Use .blend in Blender, .fbx in Unreal Engine, Unity, Maya and 3ds Max, .glb for web and VR pipelines, and .obj for sculpting or retopology.
The character suits games, animation, cinematics, VR, advertising and archviz crowds. The topology is easy to customise, so materials, outfit and hair can be swapped without breaking the rig.
Commercial use is allowed in personal and client work. Redistribution or resale of the raw files is not permitted.




















