
Dark Forest Overgrown Ruins - 10 Props 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | propyard |
| Published: | Nov 11, 2026 |
| Download Size: | 1.4 GB |
| Made With AI: | Yes |
| Game Ready: | Yes |
| Polygons: | 561,114 |
| Vertices: | 662,999 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
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Dark Forest Overgrown Ruins - 10 Props 3D Model
Walls, stairs, niches and courtyards overtaken by trees and roots. Part of the Dark Forest: Ancient Ruins collection. 10 models, each as a high-detail Blender asset and a game-ready model with LODs. $5.99 instead of $49.90 for the singles.
What you get
- 10 unique models, real-world scale (metres), pivot at the base
- Game-ready: 3 LODs per model, 35,068–60,000 triangles at LOD0
- PBR textures 2048px: BaseColor, Normal (OpenGL + DirectX), Roughness, Metallic, AO, ORM, Unity Specular/Metallic Smoothness, HDRP MaskMap
- One baked texture atlas per model
- High-detail Blender source for renders and close-ups
Formats
- Blender 5.2+ (.blend, high detail, procedural materials, textures packed)
- FBX with 3 LODs
- GLB (glTF 2.0, textures embedded)
- OBJ + PBR MTL
- Unity: FBX + textures + one-click setup script (URP / HDRP / Built-in, prefabs with LOD Group and collider)
- Unreal: FBX + BaseColor, DirectX normal, packed ORM
Files: one zip per format (Blender, Unity, Unreal, GLB, OBJ), so you only download what you use. A format larger than 1 GB comes in parts; unzip all parts into the same folder.
Models
- Root-Split Window Wall (648 x 510 x 410 cm)
- Tree-Wrapped Statue Niche (743 x 641 x 361 cm)
- Root-Bound Altar (574 x 557 x 376 cm)
- Room with a Tree Growing Through (633 x 645 x 445 cm)
- Root-Covered Old Stairs (588 x 603 x 367 cm)
- Ancient Tree Around Columns (626 x 572 x 375 cm)
- Dry Pool with Tree Roots (658 x 638 x 336 cm)
- Low Wall Collapsed Under Roots (605 x 551 x 285 cm)
- Ivy Twin Window Ruin (628 x 637 x 348 cm)
- Forest-Swallowed Small Courtyard (745 x 725 x 446 cm)
Free updates.
AI disclosure: the models were built with Blender Python scripts written with AI assistants (ChatGPT, Claude), then art-directed, reviewed and revised by hand. A few textures were made with an AI image tool; many surfaces use CC0 scans from Poly Haven. All images are real renders of the included models.
What you get
- 10 unique models, real-world scale (metres), pivot at the base
- Game-ready: 3 LODs per model, 35,068–60,000 triangles at LOD0
- PBR textures 2048px: BaseColor, Normal (OpenGL + DirectX), Roughness, Metallic, AO, ORM, Unity Specular/Metallic Smoothness, HDRP MaskMap
- One baked texture atlas per model
- High-detail Blender source for renders and close-ups
Formats
- Blender 5.2+ (.blend, high detail, procedural materials, textures packed)
- FBX with 3 LODs
- GLB (glTF 2.0, textures embedded)
- OBJ + PBR MTL
- Unity: FBX + textures + one-click setup script (URP / HDRP / Built-in, prefabs with LOD Group and collider)
- Unreal: FBX + BaseColor, DirectX normal, packed ORM
Files: one zip per format (Blender, Unity, Unreal, GLB, OBJ), so you only download what you use. A format larger than 1 GB comes in parts; unzip all parts into the same folder.
Models
- Root-Split Window Wall (648 x 510 x 410 cm)
- Tree-Wrapped Statue Niche (743 x 641 x 361 cm)
- Root-Bound Altar (574 x 557 x 376 cm)
- Room with a Tree Growing Through (633 x 645 x 445 cm)
- Root-Covered Old Stairs (588 x 603 x 367 cm)
- Ancient Tree Around Columns (626 x 572 x 375 cm)
- Dry Pool with Tree Roots (658 x 638 x 336 cm)
- Low Wall Collapsed Under Roots (605 x 551 x 285 cm)
- Ivy Twin Window Ruin (628 x 637 x 348 cm)
- Forest-Swallowed Small Courtyard (745 x 725 x 446 cm)
Free updates.
AI disclosure: the models were built with Blender Python scripts written with AI assistants (ChatGPT, Claude), then art-directed, reviewed and revised by hand. A few textures were made with an AI image tool; many surfaces use CC0 scans from Poly Haven. All images are real renders of the included models.


















