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Horned Red-Cloth Totem - Dark Forest Prop 3D Model

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3D Model by propyard|
Horned Red-Cloth Totem - Dark Forest Prop 3D Model
Horned Red-Cloth Totem - Dark Forest Prop 3D Model
Horned Red-Cloth Totem - Dark Forest Prop 3D Model
Horned Red-Cloth Totem - Dark Forest Prop 3D Model
This Item Was Made UsingImage Made Using AI
$4.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Horned Red-Cloth Totem - Dark Forest Prop 3D Model

Horned totem draped with red cloth. 81 x 20 x 149 cm. From the Dark Forest: Eerie Forest collection (Totems). Comes as a high-detail Blender asset and a game-ready model with LODs.

What you get

- 1 unique model, real-world scale (metres), pivot at the base
- Game-ready: 3 LODs, 60,000 / 24,000 / 9,000 triangles
- PBR textures 2048px: BaseColor, Normal (OpenGL + DirectX), Roughness, Metallic, AO, ORM, Unity Specular/Metallic Smoothness, HDRP MaskMap
- One baked texture atlas per model; alpha-clip leaves, ivy and fringes, transparent glass where needed
- High-detail Blender source for renders and close-ups

Files: .blend (high-detail Blender 5.2 source), .fbx (game-ready, 3 LODs), .glb (textures embedded), and a zip with every format: OBJ + PBR textures, a Unity folder with a one-click setup script, and an Unreal texture set (BaseColor, DirectX normal, packed ORM).

Formats

- Blender 5.2+ (.blend, high detail, procedural materials, textures packed)
- FBX with 3 LODs
- GLB (glTF 2.0, textures embedded)
- OBJ + PBR MTL
- Unity: FBX + textures + one-click setup script (URP / HDRP / Built-in, prefabs with LOD Group and collider)
- Unreal: FBX + BaseColor, DirectX normal, packed ORM


Free updates.

AI disclosure: the models were built with Blender Python scripts written with AI assistants (ChatGPT, Claude), then art-directed, reviewed and revised by hand. A few textures were made with an AI image tool; many surfaces use CC0 scans from Poly Haven. All images are real renders of the included models.
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