
Room with a Tree Growing Through - Dark Forest Prop 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | propyard |
| Published: | Nov 11, 2026 |
| Download Size: | 157.5 MB |
| Made With AI: | Yes |
| Game Ready: | Yes |
| Polygons: | 60,000 |
| Vertices: | 69,311 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 6 |
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Room with a Tree Growing Through - Dark Forest Prop 3D Model
Ruined room with a tree rising through it. 633 x 645 x 445 cm. From the Dark Forest: Ancient Ruins collection (Overgrown Ruins). Comes as a high-detail Blender asset and a game-ready model with LODs.
What you get
- 1 unique model, real-world scale (metres), pivot at the base
- Game-ready: 3 LODs, 60,000 / 24,000 / 9,000 triangles
- PBR textures 2048px: BaseColor, Normal (OpenGL + DirectX), Roughness, Metallic, AO, ORM, Unity Specular/Metallic Smoothness, HDRP MaskMap
- One baked texture atlas per model
- High-detail Blender source for renders and close-ups
Files: .blend (high-detail Blender 5.2 source), .fbx (game-ready, 3 LODs), .glb (textures embedded), and a zip with every format: OBJ + PBR textures, a Unity folder with a one-click setup script, and an Unreal texture set (BaseColor, DirectX normal, packed ORM).
Formats
- Blender 5.2+ (.blend, high detail, procedural materials, textures packed)
- FBX with 3 LODs
- GLB (glTF 2.0, textures embedded)
- OBJ + PBR MTL
- Unity: FBX + textures + one-click setup script (URP / HDRP / Built-in, prefabs with LOD Group and collider)
- Unreal: FBX + BaseColor, DirectX normal, packed ORM
Free updates.
AI disclosure: the models were built with Blender Python scripts written with AI assistants (ChatGPT, Claude), then art-directed, reviewed and revised by hand. A few textures were made with an AI image tool; many surfaces use CC0 scans from Poly Haven. All images are real renders of the included models.
What you get
- 1 unique model, real-world scale (metres), pivot at the base
- Game-ready: 3 LODs, 60,000 / 24,000 / 9,000 triangles
- PBR textures 2048px: BaseColor, Normal (OpenGL + DirectX), Roughness, Metallic, AO, ORM, Unity Specular/Metallic Smoothness, HDRP MaskMap
- One baked texture atlas per model
- High-detail Blender source for renders and close-ups
Files: .blend (high-detail Blender 5.2 source), .fbx (game-ready, 3 LODs), .glb (textures embedded), and a zip with every format: OBJ + PBR textures, a Unity folder with a one-click setup script, and an Unreal texture set (BaseColor, DirectX normal, packed ORM).
Formats
- Blender 5.2+ (.blend, high detail, procedural materials, textures packed)
- FBX with 3 LODs
- GLB (glTF 2.0, textures embedded)
- OBJ + PBR MTL
- Unity: FBX + textures + one-click setup script (URP / HDRP / Built-in, prefabs with LOD Group and collider)
- Unreal: FBX + BaseColor, DirectX normal, packed ORM
Free updates.
AI disclosure: the models were built with Blender Python scripts written with AI assistants (ChatGPT, Claude), then art-directed, reviewed and revised by hand. A few textures were made with an AI image tool; many surfaces use CC0 scans from Poly Haven. All images are real renders of the included models.


















