
AS-350 San Jose Police 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | pukamakara |
Published: | Jan 21, 2020 |
Download Size: | 88.1 MB |
Game Ready: | Yes |
Polygons: | 82,356 |
Vertices: | 88,681 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 142 |
Item Ratings

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AS-350 San Jose Police 3D Model
Realistic 3d model of Helicopter AS-350 (H-125) San Jose Police Department
File formats: 3ds Max 2015, OBJ, FBX, 3DS
Photoshop file is included. You can easily change livery/camo
Helipad is included
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 7 objects
- The model has dimensions L x W x H - 11 x 2.6 x 3.3 m (433 x 102.4 x 129.9 inches)
- Total tris count:
160.967 tris
- Helicopter
149.133 tris
- Helipad
11.816 tris
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
MAX resolution - Diffuse, BaseColor, Normal
MIN resolution - Specular, Glossiness, Metallness, Roughness, Ambient Occlusion, Emission
__________
Material 1 (Fuselage) MAX 4096x4096, MIN 2048x2048
__________
Material 2 (Interior) MAX 4096x4096, MIN 2048x2048
__________
Material 3 (Helipad) MAX 2048x2048, MIN 1024x1024
__________
Material 4 (SearchLight Trakkabeam) MAX 1024x1024, MIN 512x512
__________
Material 5 (Glass) MAX 512x512, MIN 512x512
__________
Material 6 (Helipad net) MAX 1024x256, MIN 1024x256
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
File formats: 3ds Max 2015, OBJ, FBX, 3DS
Photoshop file is included. You can easily change livery/camo
Helipad is included
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 7 objects
- The model has dimensions L x W x H - 11 x 2.6 x 3.3 m (433 x 102.4 x 129.9 inches)
- Total tris count:
160.967 tris
- Helicopter
149.133 tris
- Helipad
11.816 tris
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
- Emission
MAX resolution - Diffuse, BaseColor, Normal
MIN resolution - Specular, Glossiness, Metallness, Roughness, Ambient Occlusion, Emission
__________
Material 1 (Fuselage) MAX 4096x4096, MIN 2048x2048
__________
Material 2 (Interior) MAX 4096x4096, MIN 2048x2048
__________
Material 3 (Helipad) MAX 2048x2048, MIN 1024x1024
__________
Material 4 (SearchLight Trakkabeam) MAX 1024x1024, MIN 512x512
__________
Material 5 (Glass) MAX 512x512, MIN 512x512
__________
Material 6 (Helipad net) MAX 1024x256, MIN 1024x256
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI