
Mi-8MTV United Nations 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | pukamakara |
Published: | Sep 08, 2019 |
Download Size: | 401.1 MB |
Game Ready: | Yes |
Polygons: | 187,642 |
Vertices: | 200,168 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 0 |
Views: | 199 |
Item Ratings

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Mi-8MTV United Nations 3D Model
Realistic 3d model of Mi-8MTV United Nations
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX
Photoshop file included. You can easily change livery/camo
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
187 642 polys
366 117 tris
200 168 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Glossiness 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Roughness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX
Photoshop file included. You can easily change livery/camo
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
187 642 polys
366 117 tris
200 168 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Glossiness 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Roughness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Glossiness 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Roughness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI