
Trakkabeam A800 Searchlight 3D Model

Not Rated Yet












! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | pukamakara |
Published: | Jan 27, 2020 |
Download Size: | 5 MB |
Game Ready: | Yes |
Polygons: | 3,567 |
Vertices: | 3,629 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | Yes |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 245 |
Item Ratings

Not Rated Yet
Trakkabeam A800 Searchlight 3D Model
Realistic 3d model of Trakkabeam A800 Searchlight
File formats: 3ds Max 2015, OBJ, FBX, 3DS, Unity 2018.3.0
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: m
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 2 objects(Draw Calls)
- The model has dimensions 0.45 x 0.49 x 0.69 m
- The model contains
3.567 polys
6.991 tris
3.629 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
File formats: 3ds Max 2015, OBJ, FBX, 3DS, Unity 2018.3.0
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: m
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 2 objects(Draw Calls)
- The model has dimensions 0.45 x 0.49 x 0.69 m
- The model contains
3.567 polys
6.991 tris
3.629 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
=========================
Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files