Offshore Pipe Layer Vessel - PBR Subsea Construction Ship 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Q-lee |
| Published: | Mar 24, 2026 |
| Download Size: | 153.2 MB |
| Game Ready: | Yes |
| Polygons: | 54,532 |
| Vertices: | 63,436 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 5 |
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Offshore Pipe Layer Vessel - PBR Subsea Construction Ship 3D Model
Offshore Pipe Layer Vessel - PBR Subsea Construction Ship
Number of Objects: 239 separate objects
Polygons with MeshSmooth: Model is not subdividable.
Renderings
Engine: Vray 5.1 for 3ds Max, Marmoset
Details: Turntable made with Marmoset
Vray 5 Scene Totals
Scene Totals:
Objects: 240
Shapes: 0
Cameras: 1
Lights: 10
Helpers: 2
Space Warps: 0
Total: 253
Mesh Totals:
Verts: 63769
Faces: 55164
Textures
Resolution: 4096 x 4096
Quantity:18 maps
Type: PBR - Includes Metallic, Roughness, Base Color, Normal, and AO maps
General
Scale: Model is built to real-world scale
Units: Centimeters
Model Length : 17642 cm
Organization: Scene objects are organized by layers and groups
Number of Objects: 239 separate objects
Polygons with MeshSmooth: Model is not subdividable.
Renderings
Engine: Vray 5.1 for 3ds Max, Marmoset
Details: Turntable made with Marmoset
Vray 5 Scene Totals
Scene Totals:
Objects: 240
Shapes: 0
Cameras: 1
Lights: 10
Helpers: 2
Space Warps: 0
Total: 253
Mesh Totals:
Verts: 63769
Faces: 55164
Textures
Resolution: 4096 x 4096
Quantity:18 maps
Type: PBR - Includes Metallic, Roughness, Base Color, Normal, and AO maps
General
Scale: Model is built to real-world scale
Units: Centimeters
Model Length : 17642 cm
Organization: Scene objects are organized by layers and groups
















