Human Cervical Spine Thoracic Spine Skull 3d Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | RaeLux |
| Published: | Oct 29, 2026 |
| Download Size: | 103.4 MB |
| Game Ready: | Yes |
| Polygons: | 1,996,368 |
| Vertices: | 1,009,698 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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Human Cervical Spine Thoracic Spine Skull 3d Model
This professional PBR anatomical 3D model is created strictly according to standard human orthopedic anatomy reference data. The asset includes human skull cervical vertebrae from C1 to C7 thoracic vertebrae from T1 to T6 intervertebral discs vertebral nerves and related bony structures. The model provides posterior view and lateral view of the cervical and upper thoracic spine. Each vertebral segment intervertebral disc and nerve tissue keeps accurate anatomical shape spatial position and adjacency relationship. The mesh is clean quad dominant topology and matched with complete PBR texture sets including albedo normal roughness metallic and ao maps. It supports close up high definition rendering sectional demonstration orthopedic case explanation spinal disease popular science animation production medical textbook illustration interactive virtual anatomy simulation medical courseware production hospital science exhibition physiotherapy training surgical preoperative planning film and game medical scene creation and 3D printing preview. All vertebral structures are separated as independent objects so users can freely hide display or extract individual vertebra disc and nerve structure to meet different project requirements.



















