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Human Skeleton Bone Pile Scattered Bones 3D Model

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Human Skeleton Bone Pile Scattered Bones 3D Model 3D Model
Human Skeleton Bone Pile Scattered Bones 3D Model 3D Model
Human Skeleton Bone Pile Scattered Bones 3D Model 3D Model
Human Skeleton Bone Pile Scattered Bones 3D Model 3D Model
Human Skeleton Bone Pile Scattered Bones 3D Model 3D Model
$20.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
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Human Skeleton Bone Pile Scattered Bones 3D Model

This professional PBR bone pile 3D model is composed of multiple natural stacked bone clusters and scattered independent bone fragments. The asset contains a large variety of human skeletal parts including complete skulls partial skulls femur tibia rib pelvis vertebra scapula clavicle and many small broken bone pieces. The surface of every bone has realistic aged weathered dusty and slightly stained texture showing natural wear traces formed by long time burial. The bones are arranged in irregular scattered piles with different densities and spread ranges which can be used directly for scene placement. The model uses optimized quad mesh and full set of PBR texture maps including albedo normal roughness metallic and ambient occlusion maps. It supports close up high definition rendering dark fantasy game level design ruin and dungeon scene building archaeological site reconstruction historical documentary production film and television special effects shot ancient tomb environment decoration illustration creation and virtual exhibition display. All bone components are separated individual objects. Users can freely split merge rearrange the bone piles remove or add single skull and bone parts adjust the distribution density to fit different scene styles and atmosphere requirements.
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