Realistic Male Zombie Character 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | RaeLux |
| Published: | Oct 29, 2026 |
| Download Size: | 26.1 MB |
| Game Ready: | Yes |
| Polygons: | 57,957 |
| Vertices: | 41,703 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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Realistic Male Zombie Character 3D Model
This professional ready to rig PBR zombie character 3D asset is created for horror themed game and cinematic projects. The model displays three standard orthographic views including front back and side profiles. The character features emaciated atrophied body structure exposed muscle tissue rotting pale skin surface multiple laceration wounds and realistic blood stains distributed across chest arms back and facial area. He wears worn torn blue jeans with dirt stains and scuffed aged red casual shoes. The facial design includes hollow glowing orange eyes decayed facial tissue and open snarling mouth showing exposed teeth. The mesh is clean and optimized for real time rendering it supports skeletal rigging and animation production. Complete PBR texture sets are provided including albedo normal roughness metallic and ambient occlusion maps. This asset can be used for survival horror game character design movie and television special effect shot virtual reality scene creation dark fantasy animation illustration and interactive scene development. The character body clothing and footwear are separated into different mesh objects allowing users to adjust hide or replace individual parts according to different project requirements.



















