
White Atoll 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Islands Kit 01
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | raffyraffy |
Published: | Mar 15, 2023 |
Download Size: | 222.4 MB |
Game Ready: | – |
Polygons: | 8,471,000 |
Vertices: | 4,243,000 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | – |
PBR: | – |
Rigged: | – |
Animated: | – |
Included Formats
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Favorites: | 0 |
Likes: | 0 |
Views: | 169 |
Item Ratings

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White Atoll 3D Model
A classic theme for seaside environments: an atoll.
Here you will find many spaces to create your personal scenes and animations.
Attention: This scene (including assets) is available only in blend format and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmaps in tif format (in the packlist) and use it with the displacemet feature in other programs.
In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 1 simple terrain, modeled in Gaea and texturized and populated in Blender 3.01 (Render Cycles).
The scene was populated with 3 eco-systems (by ParticleSystems).
All the assets are in blend bundle and not exportable (2 shrubs, 4 grass, 5 twigs, 5 seagulls).
Scene powered by the Cycles engine.
Packlist: 1 Blender file, 5 alpha-masks, 7 textures, 1 heightmaps (in tif format), 1 readme.pdf.
Vertices: 4.243.000 Triangles: 8.471.000
Here you will find many spaces to create your personal scenes and animations.
Attention: This scene (including assets) is available only in blend format and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmaps in tif format (in the packlist) and use it with the displacemet feature in other programs.
In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 1 simple terrain, modeled in Gaea and texturized and populated in Blender 3.01 (Render Cycles).
The scene was populated with 3 eco-systems (by ParticleSystems).
All the assets are in blend bundle and not exportable (2 shrubs, 4 grass, 5 twigs, 5 seagulls).
Scene powered by the Cycles engine.
Packlist: 1 Blender file, 5 alpha-masks, 7 textures, 1 heightmaps (in tif format), 1 readme.pdf.
Vertices: 4.243.000 Triangles: 8.471.000