
Office Furniture Collection - Blender and GLB 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Rupert Chesman | Creative | AI Trainer and Facilitator
I'm developing practical 3D assets, modular props and environments, with an initial focus on office, industrial and IT settings. I use AI-assisted workflows and describe their contribution in the relevant listings. Each product page will explain its contents, supported formats and completed testing.
Website: www.rupertchesman.com
LinkedIn: rupertchesman/
I'm developing practical 3D assets, modular props and environments, with an initial focus on office, industrial and IT settings. I use AI-assisted workflows and describe their contribution in the relevant listings. Each product page will explain its contents, supported formats and completed testing.
Website: www.rupertchesman.com
LinkedIn: rupertchesman/
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | rupertchesman |
| Published: | Sep 13, 2026 |
| Download Size: | 399.6 MB |
| Made With AI: | Yes |
| Game Ready: | – |
| Polygons: | 115,982 |
| Vertices: | 121,384 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
Item Ratings

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Office Furniture Collection - Blender and GLB 3D Model
Six office designs: cable-managed work desk, upholstered task chair, three-drawer cabinet, acoustic partition, meeting table and monitor riser. Includes 12 finish variants. Collection RC-C002, release 1.0.
The archive includes a buyer guide, per-variant triangle counts and reference dimensions in metres. GLB textures are embedded; Blender retains the richer authored material setup. Detailed and lighter LOD1 Blender and GLB files are included, with separate simple collision proxies. Configure automatic LOD switching and physics in your destination application. Finish variants and detail levels are alternatives, not additional unique designs.
Static scene props for visualisation and environment work. No animation rigs, FBX/OBJ files or native Unity/Unreal projects are included in this archive. These are digital scene props, not manufacturing or 3D-printing plans.
Created using OpenAI Codex-assisted scripting in Blender under Rupert Chesman’s creative direction. The workflow generated and refined geometry and surface materials and produced the exports, followed by topology, material, scale, shading and application checks.
Creator: Rupert Chesman | Creative | AI Trainer and Facilitator. Legal seller: Film Me Pty Ltd. Support: ru@rupertchesman.com.
Collection overview: designs are resized separately for inventory presentation, not shown at relative scale. Studio floor and lighting are not included.
Technical counts: 115,982 triangles and 121,384 exported GLB vertices for one detail version of each of the six designs. Counts exclude duplicate finishes, LOD1 alternatives and collision proxies. Blender source topology differs from triangulated GLB. Blender files authored in 5.1.1.
The archive includes a buyer guide, per-variant triangle counts and reference dimensions in metres. GLB textures are embedded; Blender retains the richer authored material setup. Detailed and lighter LOD1 Blender and GLB files are included, with separate simple collision proxies. Configure automatic LOD switching and physics in your destination application. Finish variants and detail levels are alternatives, not additional unique designs.
Static scene props for visualisation and environment work. No animation rigs, FBX/OBJ files or native Unity/Unreal projects are included in this archive. These are digital scene props, not manufacturing or 3D-printing plans.
Created using OpenAI Codex-assisted scripting in Blender under Rupert Chesman’s creative direction. The workflow generated and refined geometry and surface materials and produced the exports, followed by topology, material, scale, shading and application checks.
Creator: Rupert Chesman | Creative | AI Trainer and Facilitator. Legal seller: Film Me Pty Ltd. Support: ru@rupertchesman.com.
Collection overview: designs are resized separately for inventory presentation, not shown at relative scale. Studio floor and lighting are not included.
Technical counts: 115,982 triangles and 121,384 exported GLB vertices for one detail version of each of the six designs. Counts exclude duplicate finishes, LOD1 alternatives and collision proxies. Blender source topology differs from triangulated GLB. Blender files authored in 5.1.1.


















