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Egyptian Pharaoh Nemes Headdress (Tapered Lappets) 3D Model

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Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
Egyptian Pharaoh Nemes Headdress Tapered Lappets 3D Model
$14.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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I’m a 3D artist and the creator behind Shimtimultimedia. I design detailed 3D models and digital assets for games, visualization and 3D printing, with a particular interest in weapons, props and imaginative designs. My goal is to create useful, visually distinctive assets that other artists and developers can incorporate into their own projects. I’m also open to freelance and contract opportunities.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Egyptian Pharaoh Nemes Headdress (Tapered Lappets) 3D Model

A game-ready low-poly reconstruction of the nemes, ancient Egypt's striped royal headdress, with distinctive tapered lappets. Ideal for pharaoh characters, museum and historical reconstructions, cinematics, games, and Egyptian-inspired environments.

GEOMETRY
7,764 triangles / 3,898 vertices. Single mesh, single material, two UV sets. Metric scale, centered origin, transforms applied.

RIGGED AND ANIMATED
12-bone armature (11 weighted, 10 animated) driving both tapered lappets and the braided tail, with a seamless 5-second idle loop at 24 fps.

FORMATS
FBX (static and rigged), GLB (self-contained, animated), OBJ + MTL, USDZ.

TEXTURES
2048x2048 PNG: base color, normal, roughness, metallic, ambient occlusion. Metalness/roughness workflow. AO is baked to the non-overlapping UV1 channel.

WHAT IS INCLUDED
- Static FBX for use as a prop
- Rigged FBX with armature and idle animation
- Animated self-contained GLB
- OBJ and MTL for broad compatibility
- Static USDZ for Apple AR and USD pipelines
- Five 2048x2048 PBR texture maps

TECHNICAL NOTES
UV0 carries the surface textures. UV1 is a separate non-overlapping channel carrying ambient occlusion and is available for lightmapping. GLB carries AO on UV1. FBX and USDZ may require importer-specific AO setup using UV1. OBJ carries UV0 only. The model is an open wearable shell and is not print ready without thickening.
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