Professional Rigged Female Body Base Quad Topology for Edit 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Shubhamroyxd |
| Published: | Mar 15, 2026 |
| Download Size: | 100.3 MB |
| Game Ready: | Yes |
| Polygons: | 75,944 |
| Vertices: | 67,378 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | – |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 20 |
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Professional Rigged Female Body Base Quad Topology for Edit 3D Model
This expanded asset pack provides a complete solution for character developers, offering both a clean Quad-based sculpting foundation and a detailed, rigged, Triangulated production mesh. Whether you need to sculpt from scratch or drop a rigged model straight into a game engine, this package has you covered.
Detailed Product Breakdown1. Base Sculpting Mesh (Quad Topology)
Purpose: Ideal for character artists, sculptors, and those needing a foundation for further editing.
Topology: 100% Quad-based mesh, optimized for clean subdivision in Blender, ZBrush, or Maya.
Modular Design: The body and head are separated for easier manipulation and specialized sculpting.
2. Production-Ready Mesh (Triangulated & Rigged)
Topology: Finished Triangulated topology, optimized for high performance in game engines (Unity/Unreal).
Professional Rigging: Fully rigged base body and head with clean weight painting, ready for animation or pose testing.
UV Mapping: Industry-standard, non-overlapping UV layouts, maximizing texel density for high-resolution textures.
3. Texture & Support Files
Untextured Maps: Includes essential baked maps (Normal, Ambient Occlusion, Curvature) to jumpstart your texturing process.
Zip Package: All assets, including texture image files and model formats, are neatly organized in a single .zip file for easy import.
Technical Specifications
| Component | Topology | Features || --- | --- | --- || Sculpting Base | Quads | Modular head/body, clean edge loops, easy to edit. || Game Mesh | Triangulated | Rigged, performance-optimized, UV mapped. || Rigging | N/A | Fully weight-painted, T-Pose/A-Pose compatible. || Textures | N/A | Baked maps included (Normal, AO, etc.) in Zip. || UVs | Mapped | Professional non-overlapping UV layout. |
Inside the File
Models: .FBX, .OBJ, and native .blend (or preferred format) files.
Textures: Image files .
* Rig: Pre-configured rig for the triangulated mesh.
How to Use This Asset:
For Customizing: Use the Quad body to sculpt unique features or change proportions.
For Animation: Use the Triangulated/Rigged body to quickly test animations or use as a final game asset.
For Texturing: Utilize the provided UV maps and baked textures to paint your character in Substance Painter or similar tools.
Perfect for:
Character Design Prototypes
Digital Sculpting Practice
Game Development Base Meshes
Anatomy Study
Detailed Product Breakdown1. Base Sculpting Mesh (Quad Topology)
Purpose: Ideal for character artists, sculptors, and those needing a foundation for further editing.
Topology: 100% Quad-based mesh, optimized for clean subdivision in Blender, ZBrush, or Maya.
Modular Design: The body and head are separated for easier manipulation and specialized sculpting.
2. Production-Ready Mesh (Triangulated & Rigged)
Topology: Finished Triangulated topology, optimized for high performance in game engines (Unity/Unreal).
Professional Rigging: Fully rigged base body and head with clean weight painting, ready for animation or pose testing.
UV Mapping: Industry-standard, non-overlapping UV layouts, maximizing texel density for high-resolution textures.
3. Texture & Support Files
Untextured Maps: Includes essential baked maps (Normal, Ambient Occlusion, Curvature) to jumpstart your texturing process.
Zip Package: All assets, including texture image files and model formats, are neatly organized in a single .zip file for easy import.
Technical Specifications
| Component | Topology | Features || --- | --- | --- || Sculpting Base | Quads | Modular head/body, clean edge loops, easy to edit. || Game Mesh | Triangulated | Rigged, performance-optimized, UV mapped. || Rigging | N/A | Fully weight-painted, T-Pose/A-Pose compatible. || Textures | N/A | Baked maps included (Normal, AO, etc.) in Zip. || UVs | Mapped | Professional non-overlapping UV layout. |
Inside the File
Models: .FBX, .OBJ, and native .blend (or preferred format) files.
Textures: Image files .
* Rig: Pre-configured rig for the triangulated mesh.
How to Use This Asset:
For Customizing: Use the Quad body to sculpt unique features or change proportions.
For Animation: Use the Triangulated/Rigged body to quickly test animations or use as a final game asset.
For Texturing: Utilize the provided UV maps and baked textures to paint your character in Substance Painter or similar tools.
Perfect for:
Character Design Prototypes
Digital Sculpting Practice
Game Development Base Meshes
Anatomy Study
















