
Pillar Column Textured 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a freelance 3d artist with focus on modeling for 3d printing or CNC carving.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Skazok |
Published: | Dec 16, 2023 |
Download Size: | 149.6 MB |
Game Ready: | Yes |
Polygons: | 4,584 |
Vertices: | 2,304 |
Print Ready: | – |
3D Scan: | – |
Textures: | – |
Materials: | – |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 49 |
Item Ratings

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Pillar Column Textured 3D Model
PBR textured pillar. My own unique design.
The model is about 160 m in height.
Mesh is manifold, no holes, no inverted faces, no bad contiguous edges.
Available formats: .blend, .stl, .obj, .fbx, .dae
Here is three versions of the model:
1) Pilar_low (.blend, .obj, .fbx, .dae) That is low poly version of the model, consists of 4584 triangular faces.
2) Pilar_high (.blend, .stl) Here are separate parts that were used for maps baking, consists of 3373022 triangular faces. The parts do not intersect but fit to each other.
PBR materials with 2048x2048 textures.(Met-rough and Spec-gloss)
Two texture sets(materials), one for the shaft and another for the column and the base.
Normal maps as DirctX and OpnGL
The model is about 160 m in height.
Mesh is manifold, no holes, no inverted faces, no bad contiguous edges.
Available formats: .blend, .stl, .obj, .fbx, .dae
Here is three versions of the model:
1) Pilar_low (.blend, .obj, .fbx, .dae) That is low poly version of the model, consists of 4584 triangular faces.
2) Pilar_high (.blend, .stl) Here are separate parts that were used for maps baking, consists of 3373022 triangular faces. The parts do not intersect but fit to each other.
PBR materials with 2048x2048 textures.(Met-rough and Spec-gloss)
Two texture sets(materials), one for the shaft and another for the column and the base.
Normal maps as DirctX and OpnGL