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Bookshelf – AE01 (3 types / PBR / GameReady) 3D Model

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3D Model by solo_GRV|
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
Bookshelf &ndash AE01 3 types / PBR / GameReady 3D Model
$2.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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solo_GRV
solo_GRV
Karma: 476|Joined: 2022|

I first started learning 3D modeling in 2015. I worked in the studio for a year and a half, after which I switched to freelancing. I specialize in exteriors (building modeling).
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Bookshelf – AE01 (3 types / PBR / GameReady) 3D Model

This is a 3D model of a bookshelf. In reality, it contains books, souvenirs, figurines and the like.

= Info =

Modeled in Blender.
Textured in Marmoset Toolbag and Substance Painter.
Texture sets quality - 2048.
The renders show the model with a 2048x2048 texture set.

= Usage =

This model can be used in your games, visualizations and art.

= Model features =

Types: 3 shelves, 4 shelves, 5 shelves;
Colors: Oak Wood;
Dimensions: check the preview for dimensions.

= Textures info =

number of sets: 1 set (one resolution – 2048);
pipeline: Metallic/Roughness PBR;
normal map format: OpenGL (green channel is inverted);
number of files: 5 textures in .png format;
resolution: 2048x2048 pixels;
texture types: _BaseColor(1), _Roughness(1), _Normal(1), _AO(1), _ORM(1);

= LODs info =

LOD0 – 2016 tris / 1500 verts - 1 texture set - 1 material

(ts - texture set; m - material)

= Archive content =

2048x2048 png images – 5
.fbx files – 3
.obj files – 3
.mtl files – 3
.blend file – 1

= Updates =
-


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