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Flat Antenna - VMH37 3D Model

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3D Model by solo_GRV|
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
Flat Antenna - VMH37 3D Model
$9.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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solo_GRV
solo_GRV
Karma: 476|Joined: 2022|

I first started learning 3D modeling in 2015. I worked in the studio for a year and a half, after which I switched to freelancing. I specialize in exteriors (building modeling).
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Flat Antenna - VMH37 3D Model

This is a 3D model of a flat antenna. In reality, these are installed on the facades of buildings. The model were made in accordance with real scales, but were also partially simplified for better optimization.

= Info =

Modeled in Blender.
Textured in Marmoset Toolbag and Substance Painter.
Texture sets quality - 2048/1024/512.
The renders show the model with a 2048x2048 texture set.

= Usage =

This model can be used in your games, visualizations and art.

= Model features =

Wear levels: Dirt;
Colors: Ivory;

= Textures info =

number of sets: 2 sets (three resolutions – 2048, 1024 and 512);
pipeline: Metallic/Roughness PBR;
normal map format: OpenGL (green channel is inverted);
number of files: 24 textures in .png format;
resolution: 2048x2048/1024x1024/512x512 pixels;
texture types: _BaseColor(4), _Roughness(4), _Normal(4), _Metallic(4), _AO(4), _ORM(4);

= LODs info =

LOD0 – 3052 tris / 1599 verts - 2 texture set - 2 materials

(ts - texture set; m - material)

= Archive content =

2048x2048 png images – 12
1024x1024 png images – 6
512x512 png images – 6
.fbx files – 3
.obj files – 3
.mtl files – 3
.blend file – 1

= Updates =

27.06.24:

- File names changed to comply with UE5 naming convention


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