
Animated Low Poly Angel Knight (To Unity) 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | stonelion7 |
Published: | Nov 11, 2023 |
Download Size: | 78 MB |
Game Ready: | Yes |
Polygons: | 7,054 |
Vertices: | 4,066 |
Print Ready: | – |
3D Scan: | – |
Textures: | – |
Materials: | Yes |
UV Mapped: | – |
PBR: | – |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 106 |
Item Ratings

Not Rated Yet
Animated Low Poly Angel Knight (To Unity) 3D Model
Low poly animated angel knight with 97 animations for combat, specially floating.
232/669 bones
4066 verts
7054 tris
10 materials without textures just simple collors/unity setups 232/669 bones 4066 verts 7054 tris 72 meshs (character / armor parts / sword and shield / feathers / wing) 5 prefabs (angel knight character / particle system effects) 97 animations Float_Attack_1.1 Float_Attack_1.1_To_Idle_1 Float_Attack_1.2 Float_Attack_1.2_To_Idle_1 Float_Attack_1.3 Float_Attack_1.3_To_Idle_1 Float_Attack_2.1 Float_Attack_2.1_To_Idle_2 Float_Attack_2.2 Float_Attack_2.2_To_Idle_2 Float_Attack_2.3 Float_Attack_3.1 Float_Attack_3.1_To_Idle_3 Float_Attack_3.2 Float_Attack_3.2_To_Idle_3 Float_Attack_3.3 Float_Attack_3.3_To_Idle_3 Float_Attack_4.1_To_Idle_1 Float_Attack_4.2_To_Idle_1 Float_Attack_4.3_To_Idle_1 Float_Block_1 Float_Block_2 Float_Block_3 Float_Blocking_Idle_1 Float_Blocking_Idle_2 Float_Blocking_Idle_3 Float_Blocking_To_Idle_1 Float_Blocking_To_Idle_2 Float_Blocking_To_Idle_3 Float_Combo_1 Float_Combo_2 Float_Combo_3 Float_Damage_1 Float_Damage_2 Float_Damage_3 Float_Death_1 Float_Death_1.1 Float_Death_1.2 Float_Death_2 Float_Death_2.1 Float_Death_2.2 Float_Death_3 Float_Death_3.1 Float_Death_3.2 Float_Idle_1 Float_Idle_1_To_Fly Float_Idle_1_To_Idle_2 Float_Idle_1_To_Idle_3 Float_Idle_1_To_Stand Float_Idle_2 Float_Idle_2_To_Fly Float_Idle_2_To_Idle_1 Float_Idle_2_To_Idle_3 Float_Idle_2_To_Stand Float_Idle_3 Float_Idle_3_To_Fly Float_Idle_3_To_Idle_1 Float_Idle_3_To_Idle_2 Float_Idle_3_To_Stand Float_Power_Up_1 Float_Power_Up_2 Float_Power_Up_3 Float_Spell Float_Sprint_Back_1 Float_Sprint_Back_2 Float_Sprint_Back_3 Float_Sprint_Front_1 Float_Sprint_Front_2 Float_Sprint_Front_3 Float_Sprint_Left_1 Float_Sprint_Left_2 Float_Sprint_Left_3 Float_Sprint_Right_1 Float_Sprint_Right_2 Float_Sprint_Right_3 Fly Fly_2 Stand_Attack Stand_Block Stand_Block_2 Stand_Block_3 Stand_Block_4 Stand_Damage Stand_Dash_Back Stand_Dash_Forward Stand_Dash_Left Stand_Dash_Right Stand_Death Stand_Idle Stand_Idle_Without_Sword_&Shield Stand_Jump Stand_Power_Up Stand_Run Stand_Run_Starting Stand_Save_Sword&Shield Stand_Save_Sword&_Shield_2 Stand_To_Float Stand_Walk
UV mapping (no)
232/669 bones
4066 verts
7054 tris
10 materials without textures just simple collors/unity setups 232/669 bones 4066 verts 7054 tris 72 meshs (character / armor parts / sword and shield / feathers / wing) 5 prefabs (angel knight character / particle system effects) 97 animations Float_Attack_1.1 Float_Attack_1.1_To_Idle_1 Float_Attack_1.2 Float_Attack_1.2_To_Idle_1 Float_Attack_1.3 Float_Attack_1.3_To_Idle_1 Float_Attack_2.1 Float_Attack_2.1_To_Idle_2 Float_Attack_2.2 Float_Attack_2.2_To_Idle_2 Float_Attack_2.3 Float_Attack_3.1 Float_Attack_3.1_To_Idle_3 Float_Attack_3.2 Float_Attack_3.2_To_Idle_3 Float_Attack_3.3 Float_Attack_3.3_To_Idle_3 Float_Attack_4.1_To_Idle_1 Float_Attack_4.2_To_Idle_1 Float_Attack_4.3_To_Idle_1 Float_Block_1 Float_Block_2 Float_Block_3 Float_Blocking_Idle_1 Float_Blocking_Idle_2 Float_Blocking_Idle_3 Float_Blocking_To_Idle_1 Float_Blocking_To_Idle_2 Float_Blocking_To_Idle_3 Float_Combo_1 Float_Combo_2 Float_Combo_3 Float_Damage_1 Float_Damage_2 Float_Damage_3 Float_Death_1 Float_Death_1.1 Float_Death_1.2 Float_Death_2 Float_Death_2.1 Float_Death_2.2 Float_Death_3 Float_Death_3.1 Float_Death_3.2 Float_Idle_1 Float_Idle_1_To_Fly Float_Idle_1_To_Idle_2 Float_Idle_1_To_Idle_3 Float_Idle_1_To_Stand Float_Idle_2 Float_Idle_2_To_Fly Float_Idle_2_To_Idle_1 Float_Idle_2_To_Idle_3 Float_Idle_2_To_Stand Float_Idle_3 Float_Idle_3_To_Fly Float_Idle_3_To_Idle_1 Float_Idle_3_To_Idle_2 Float_Idle_3_To_Stand Float_Power_Up_1 Float_Power_Up_2 Float_Power_Up_3 Float_Spell Float_Sprint_Back_1 Float_Sprint_Back_2 Float_Sprint_Back_3 Float_Sprint_Front_1 Float_Sprint_Front_2 Float_Sprint_Front_3 Float_Sprint_Left_1 Float_Sprint_Left_2 Float_Sprint_Left_3 Float_Sprint_Right_1 Float_Sprint_Right_2 Float_Sprint_Right_3 Fly Fly_2 Stand_Attack Stand_Block Stand_Block_2 Stand_Block_3 Stand_Block_4 Stand_Damage Stand_Dash_Back Stand_Dash_Forward Stand_Dash_Left Stand_Dash_Right Stand_Death Stand_Idle Stand_Idle_Without_Sword_&Shield Stand_Jump Stand_Power_Up Stand_Run Stand_Run_Starting Stand_Save_Sword&Shield Stand_Save_Sword&_Shield_2 Stand_To_Float Stand_Walk
UV mapping (no)