
Cartoon Pink Creature 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | supercigale |
Published: | Dec 21, 2020 |
Download Size: | 100.5 MB |
Game Ready: | Yes |
Polygons: | 14,988 |
Vertices: | 7,500 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | Yes |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 0 |
Views: | 160 |
Item Ratings

Not Rated Yet
Cartoon Pink Creature 3D Model
Low Poly of a Cartoon Pink Creature made with 3D Studio Max 8
In 3D Studio Max version :
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the model is rigged (pelvis,head,legs,arms,hands,spine,head,foot,fingers) and animated (walk cycle + hello).
the main scene comes with Mental Ray materials, (Presentation picture #1). A second scene comes with standard material (Default Scanline)
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game. some mophing targets are added for facial expression (Angry, bored,eyes closed, mouth closed, antenna up)
The fur are made with hair and fur modifier, but i'v also converted hairs into mesh (object fur in hidden object)
Note that the color is very easy to change, only one slot of material editor is used for the main color. the creature and the fur are separate objects (only two objets for the full character and the fur object is usable only if you decide to desabled the hair and fur modifier) the scene is exactly the same than the presentation picture (background and light)
In FBX Format (.fbx)
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The model is RIGGED (as 3d studio max file), and and The UNITY Oackage is included too
For OBJ file:
--------------------
The obj file is NOT rigged but UVW mapped with the same textures than the native file. obj formats is quad only. The furs have been converted into mesh and are included into each archive
Textures materials are included into each archive
In 3D Studio Max version :
------------------------------------
the model is rigged (pelvis,head,legs,arms,hands,spine,head,foot,fingers) and animated (walk cycle + hello).
the main scene comes with Mental Ray materials, (Presentation picture #1). A second scene comes with standard material (Default Scanline)
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game. some mophing targets are added for facial expression (Angry, bored,eyes closed, mouth closed, antenna up)
The fur are made with hair and fur modifier, but i'v also converted hairs into mesh (object fur in hidden object)
Note that the color is very easy to change, only one slot of material editor is used for the main color. the creature and the fur are separate objects (only two objets for the full character and the fur object is usable only if you decide to desabled the hair and fur modifier) the scene is exactly the same than the presentation picture (background and light)
In FBX Format (.fbx)
--------------------------------
The model is RIGGED (as 3d studio max file), and and The UNITY Oackage is included too
For OBJ file:
--------------------
The obj file is NOT rigged but UVW mapped with the same textures than the native file. obj formats is quad only. The furs have been converted into mesh and are included into each archive
Textures materials are included into each archive