Substance Painter - abn Painterly Normals v1.0-1.1

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
| Offered By: | Textureshub |
| Published: | Aug 14, 2026 |
| Download Size: | 373.8 MB |
| Compatible With: | Photoshop |
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.psd
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| Likes: | 0 |
| Views: | 19 |
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Substance Painter - abn Painterly Normals v1.0-1.1
ABN Painterly Normals - Easy Painterly Normal Tool
Albedo Based Normal Tool for Substance Painter - ABN Painterly Normals v1.1 is live!
A Substance Painter tool that turns your base color / albedo brush strokes into stylized normal detail, with both automatic and manual painting workflows.
ABN Painterly Normals is a Substance Painter tool designed for stylized, painterly, and hand-painted assets.
It uses your base color / albedo data to generate stylized normal detail automatically, helping your painted brush strokes react better to light without manually painting every normal detail from scratch.
The tool also includes a manual painting workflow.
So you can paint your own brush stroke data directly and see it affect the normal detail in real time. This makes it useful for both quick automatic normal generation and more controlled hand-painted normal workflows. Baked Maps are required.
Albedo Based Normal Tool for Substance Painter - ABN Painterly Normals v1.1 is live!
A Substance Painter tool that turns your base color / albedo brush strokes into stylized normal detail, with both automatic and manual painting workflows.
ABN Painterly Normals is a Substance Painter tool designed for stylized, painterly, and hand-painted assets.
It uses your base color / albedo data to generate stylized normal detail automatically, helping your painted brush strokes react better to light without manually painting every normal detail from scratch.
The tool also includes a manual painting workflow.
So you can paint your own brush stroke data directly and see it affect the normal detail in real time. This makes it useful for both quick automatic normal generation and more controlled hand-painted normal workflows. Baked Maps are required.
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