V-ARM 04 Realistic Female Hands in Nitrile Gloves 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | TheCatEmpire |
| Published: | Apr 16, 2026 |
| Download Size: | 2.8 GB |
| Game Ready: | Yes |
| Polygons: | 16,792 |
| Vertices: | 8,506 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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V-ARM 04 Realistic Female Hands in Nitrile Gloves 3D Model
Female hands and arms in nitrile gloves for Blender. The main deliverable is the .blend file, which includes the full AXIS Rig (Rigify-based), Particle Hair, node-driven glove color system, and packed PBR textures in one self-contained Blender scene. FBX, GLB, USDZ, and multi-LOD OBJ exports are included as secondary support formats.
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Blender-native model with light skin tone, subtle arm hair, and photorealistic nitrile gloves. Built for medical visualization, cosmetic product renders, clinical close-ups, and character work. The glove color is controlled by a single node with eight built-in presets and a custom color input. No external texture file required.
GEOMETRY
- Base mesh: 8,506 verts / 16,792 tris (subdivision not applied) - arm + glove meshes combined
- Quad-only topology, UDIM UVs
- Preview renders at Subdivision Level 3
TEXTURES (PBR)
- 8K 32-bit EXR: Displacement, Normal
- 4K: Base Color, Roughness
- 2K: Subsurface / Scatter
- Glove base color: node-driven, 8 presets + custom color input (no PNG required)
GLOVE COLOR PRESETS
- Medical Blue, Light Blue, Royal Blue
- Tattoo Black, Exam Purple
- Lab White, Clinical Green, Cosmetic Pink
- Custom Color input for any value
AXIS RIG (Rigify-based) - .blend only
- IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation
- Built on Rigify - no extra addons beyond what ships with Blender
- Compatible with the AXIS Core addon for retargeting animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ (sold separately)
AXIS PANEL (free with every AXIS model) - .blend only
- IK/FK switching and snap
- Pose tools: reset, copy, paste, mirror, bilateral flip
- Viewport simplify toggle with subdivision and particle density controls
- Rig selector for multi-character scenes
- Bone group visibility toggles, auto-update checker
HAIR
- Particle Hair with Children (.blend only)
REQUIREMENTS
- Blender 4.0 or higher
- Rigify (included with Blender)
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FILES INCLUDED
- .blend - self-contained, all textures packed, preview HDRI included
- FBX / GLB / USDZ - deform bones included, Base Color, Roughness, and Normal map embedded
- OBJ pack - right arm, 4 LOD levels (LOD0-LOD3), mesh and UVs only
- Backup_Files.zip - raw texture files + AXIS_Panel.py addon backup
Note: FBX, GLB, and USDZ exports include deform bones and shapekeys only - no IK/FK controls, no rig panel, no drivers, and no hair. These are Blender-native features.
Part of the VERSA series. Browse the full series on my profile.
Documentation: documentation
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Blender-native model with light skin tone, subtle arm hair, and photorealistic nitrile gloves. Built for medical visualization, cosmetic product renders, clinical close-ups, and character work. The glove color is controlled by a single node with eight built-in presets and a custom color input. No external texture file required.
GEOMETRY
- Base mesh: 8,506 verts / 16,792 tris (subdivision not applied) - arm + glove meshes combined
- Quad-only topology, UDIM UVs
- Preview renders at Subdivision Level 3
TEXTURES (PBR)
- 8K 32-bit EXR: Displacement, Normal
- 4K: Base Color, Roughness
- 2K: Subsurface / Scatter
- Glove base color: node-driven, 8 presets + custom color input (no PNG required)
GLOVE COLOR PRESETS
- Medical Blue, Light Blue, Royal Blue
- Tattoo Black, Exam Purple
- Lab White, Clinical Green, Cosmetic Pink
- Custom Color input for any value
AXIS RIG (Rigify-based) - .blend only
- IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation
- Built on Rigify - no extra addons beyond what ships with Blender
- Compatible with the AXIS Core addon for retargeting animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ (sold separately)
AXIS PANEL (free with every AXIS model) - .blend only
- IK/FK switching and snap
- Pose tools: reset, copy, paste, mirror, bilateral flip
- Viewport simplify toggle with subdivision and particle density controls
- Rig selector for multi-character scenes
- Bone group visibility toggles, auto-update checker
HAIR
- Particle Hair with Children (.blend only)
REQUIREMENTS
- Blender 4.0 or higher
- Rigify (included with Blender)
---
FILES INCLUDED
- .blend - self-contained, all textures packed, preview HDRI included
- FBX / GLB / USDZ - deform bones included, Base Color, Roughness, and Normal map embedded
- OBJ pack - right arm, 4 LOD levels (LOD0-LOD3), mesh and UVs only
- Backup_Files.zip - raw texture files + AXIS_Panel.py addon backup
Note: FBX, GLB, and USDZ exports include deform bones and shapekeys only - no IK/FK controls, no rig panel, no drivers, and no hair. These are Blender-native features.
Part of the VERSA series. Browse the full series on my profile.
Documentation: documentation






















