
Ancestral Forest - Forest Lake and Waterfall Environment 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | TopTrono 3D |
| Published: | Nov 02, 2026 |
| Download Size: | 1.7 GB |
| Made With AI: | Yes |
| Game Ready: | – |
| Polygons: | 817,567 |
| Vertices: | 749,030 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Likes: | 0 |
| Views: | 10 |
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Ancestral Forest - Forest Lake and Waterfall Environment 3D Model
Ancestral Forest by TopTrono 3D
Build woodland scenes around an ancient forest, winding river, lake and waterfall. Ancestral Forest includes reusable trees, bushes, plants, rocks and ground details, plus an assembled environment with a mountain backdrop.
Included
- Two Blender scenes: a Cycles scene with procedural materials and Geometry Nodes scattering, and an EEVEE scene with baked materials, reduced scatter density and packed textures.
- 94 FBX assets and 94 self-contained GLB assets: 17 trees/bushes, 22 rocks, 29 plants, 10 ground details, one terrain mesh, six water surfaces and nine waterfall elements.
- 233 PNG textures from 512 x 512 to 4096 x 4096: base color/alpha, tangent-space OpenGL normal, roughness, and metallic/smoothness maps.
- LOD0/LOD1/LOD2 for vegetation, rocks and ground details; the terrain has two LODs. Water and waterfall elements are static exported meshes without LOD chains. Tree and rock collision meshes are included.
- Placement data with 32,690 instance transforms, provided as JSON.
- A separate native Unity package with 94 prefabs, 67 materials, two URP demo scenes and a fly camera script.
- English documentation, an asset inventory, gallery images and a 20-second 1080p fly-through video.
Technical details
- Units: meters. Terrain size: 600 x 600 m.
- Terrain: 320,000 triangles at LOD0 and 112,000 at LOD1. Exported assets total 817,567 LOD0 triangles before scene instancing.
- Tested in Blender 5.2.2 LTS and Unity 6000.3.26f1 with URP 17.3.0. The Unity package was reimported into a clean URP project.
- FBX: binary 7.4, Y-up, textures supplied separately. GLB: glTF 2.0, textures embedded.
Compatibility and known limits
- Water and waterfall shader motion is available in Blender only. FBX, GLB and Unity water/waterfall elements are static meshes; no animated engine water shader is included.
- The Unity scenes use URP/Lit materials and linear fog. Blender Cycles renders show procedural materials and volumetric atmosphere; their appearance differs from the Unity demo and baked exports.
- A straight transition between the river and lake and some cliff texture stretching are visible in the supplied scene and previews.
- The assembled forest is dense. Adjust scatter density, LOD and shadow settings for your project. No mobile, VR or guaranteed frame-rate claim is made.
- Unity performance was measured only in Editor Play Mode on one Apple M5 Pro machine at 1920 x 1080: full demo 49.0 average FPS, light demo 50.9 average FPS; 1% low 19.8 FPS for both. These are 40-second test results, not standalone-build or other-hardware guarantees.
- Unity HDRP/Built-in, Unreal Engine and Godot have not been tested. No Unity Terrain object, characters, animals, skeletal animations or audio are included.
Support
Contact TopTrono 3D through RenderHub messages.
Geometry counters refer to exported GLB LOD0 meshes: 817,567 triangles and 749,030 stored vertices including UV/normal splits.
Build woodland scenes around an ancient forest, winding river, lake and waterfall. Ancestral Forest includes reusable trees, bushes, plants, rocks and ground details, plus an assembled environment with a mountain backdrop.
Included
- Two Blender scenes: a Cycles scene with procedural materials and Geometry Nodes scattering, and an EEVEE scene with baked materials, reduced scatter density and packed textures.
- 94 FBX assets and 94 self-contained GLB assets: 17 trees/bushes, 22 rocks, 29 plants, 10 ground details, one terrain mesh, six water surfaces and nine waterfall elements.
- 233 PNG textures from 512 x 512 to 4096 x 4096: base color/alpha, tangent-space OpenGL normal, roughness, and metallic/smoothness maps.
- LOD0/LOD1/LOD2 for vegetation, rocks and ground details; the terrain has two LODs. Water and waterfall elements are static exported meshes without LOD chains. Tree and rock collision meshes are included.
- Placement data with 32,690 instance transforms, provided as JSON.
- A separate native Unity package with 94 prefabs, 67 materials, two URP demo scenes and a fly camera script.
- English documentation, an asset inventory, gallery images and a 20-second 1080p fly-through video.
Technical details
- Units: meters. Terrain size: 600 x 600 m.
- Terrain: 320,000 triangles at LOD0 and 112,000 at LOD1. Exported assets total 817,567 LOD0 triangles before scene instancing.
- Tested in Blender 5.2.2 LTS and Unity 6000.3.26f1 with URP 17.3.0. The Unity package was reimported into a clean URP project.
- FBX: binary 7.4, Y-up, textures supplied separately. GLB: glTF 2.0, textures embedded.
Compatibility and known limits
- Water and waterfall shader motion is available in Blender only. FBX, GLB and Unity water/waterfall elements are static meshes; no animated engine water shader is included.
- The Unity scenes use URP/Lit materials and linear fog. Blender Cycles renders show procedural materials and volumetric atmosphere; their appearance differs from the Unity demo and baked exports.
- A straight transition between the river and lake and some cliff texture stretching are visible in the supplied scene and previews.
- The assembled forest is dense. Adjust scatter density, LOD and shadow settings for your project. No mobile, VR or guaranteed frame-rate claim is made.
- Unity performance was measured only in Editor Play Mode on one Apple M5 Pro machine at 1920 x 1080: full demo 49.0 average FPS, light demo 50.9 average FPS; 1% low 19.8 FPS for both. These are 40-second test results, not standalone-build or other-hardware guarantees.
- Unity HDRP/Built-in, Unreal Engine and Godot have not been tested. No Unity Terrain object, characters, animals, skeletal animations or audio are included.
Support
Contact TopTrono 3D through RenderHub messages.
Geometry counters refer to exported GLB LOD0 meshes: 817,567 triangles and 749,030 stored vertices including UV/normal splits.


















