ARSENAL ELITE 7 - Animated Weapon Pack 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | TopTrono 3D |
| Published: | Oct 29, 2026 |
| Download Size: | 1 GB |
| Game Ready: | – |
| Polygons: | 348,847 |
| Vertices: | 441,498 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
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ARSENAL ELITE 7 - Animated Weapon Pack 3D Model
ARSENAL ELITE 7 brings seven fictional rigged weapons to your game, animation or visualization project: VIPER X9 pistol, PHANTOM TR-15 tactical rifle, GHOST .50 precision rifle, THUNDER 12 shotgun, COBRA PDW-7 compact SMG, TITAN MG-24 support machine gun and JUDGMENT .44 revolver.
INCLUDED
7 detailed Blender HERO models; 4 real-time meshes per weapon (LOD0, LOD1, LOD2 and MOBILE); baked PBR textures; 80 weapon-part animation clips at 30 fps; Blender showroom; FBX and GLB exports; native Unity URP edition; import guide, inventory and documented limitations.
ANIMATION
Idle, Equip, Unequip, Inspect, Aim, Fire, Recoil, Reload and Recovery, plus weapon-specific actions such as slide rack, bolt cycle, pump, cylinder opening, belt feed and bipod deployment. Animations move weapon parts in weapon space. Character arms, hands, first-person camera rigs and gameplay controllers are not included.
TECHNICAL DETAILS
LOD0: 39,500–58,268 triangles per weapon. MOBILE meshes: 4,630–10,893 triangles. Generic skeletons with rigid skinning. Scale in metres; pivots at grip points. PNG PBR maps: BaseColor, Normal, ORM and Emission where applicable; 4096, 2048 and 1024 px sources. GLB embeds textures and uses OpenGL normal maps.
FORMATS
BLEND: editable HERO and LOD files with packed textures, tested in Blender 5.2.2.
FBX: LOD0 with animation takes and adjacent textures.
GLB: LOD0 with clips, LOD1, LOD2, MOBILE, separate VFX and shotgun shell props. Lower LODs share the animation skeleton.
UNITY: Unity 6000.3.26f1 + URP 17.3.0, 14 prefabs, LODGroups, Animator controllers, BoxColliders and an interactive demonstration scene. VFX are not included in the Unity edition.
LIMITATIONS
Fictional exterior visual props; no functional internal mechanisms, STL/CAD files or fabrication use. VFX shader fades require engine-specific setup. MOBILE is a mesh variant, not a guarantee of performance on mobile hardware. Unreal Engine, Godot, Built-in RP and HDRP have not been tested. See the included limitations and import guide.
Support: contact TopTrono 3D through RenderHub messages.
Mesh summary: 348,847 triangles and 441,498 exported vertices across the seven LOD0 GLBs. Exported vertex counts include UV and normal splits. Other LODs are alternatives.
INCLUDED
7 detailed Blender HERO models; 4 real-time meshes per weapon (LOD0, LOD1, LOD2 and MOBILE); baked PBR textures; 80 weapon-part animation clips at 30 fps; Blender showroom; FBX and GLB exports; native Unity URP edition; import guide, inventory and documented limitations.
ANIMATION
Idle, Equip, Unequip, Inspect, Aim, Fire, Recoil, Reload and Recovery, plus weapon-specific actions such as slide rack, bolt cycle, pump, cylinder opening, belt feed and bipod deployment. Animations move weapon parts in weapon space. Character arms, hands, first-person camera rigs and gameplay controllers are not included.
TECHNICAL DETAILS
LOD0: 39,500–58,268 triangles per weapon. MOBILE meshes: 4,630–10,893 triangles. Generic skeletons with rigid skinning. Scale in metres; pivots at grip points. PNG PBR maps: BaseColor, Normal, ORM and Emission where applicable; 4096, 2048 and 1024 px sources. GLB embeds textures and uses OpenGL normal maps.
FORMATS
BLEND: editable HERO and LOD files with packed textures, tested in Blender 5.2.2.
FBX: LOD0 with animation takes and adjacent textures.
GLB: LOD0 with clips, LOD1, LOD2, MOBILE, separate VFX and shotgun shell props. Lower LODs share the animation skeleton.
UNITY: Unity 6000.3.26f1 + URP 17.3.0, 14 prefabs, LODGroups, Animator controllers, BoxColliders and an interactive demonstration scene. VFX are not included in the Unity edition.
LIMITATIONS
Fictional exterior visual props; no functional internal mechanisms, STL/CAD files or fabrication use. VFX shader fades require engine-specific setup. MOBILE is a mesh variant, not a guarantee of performance on mobile hardware. Unreal Engine, Godot, Built-in RP and HDRP have not been tested. See the included limitations and import guide.
Support: contact TopTrono 3D through RenderHub messages.
Mesh summary: 348,847 triangles and 441,498 exported vertices across the seven LOD0 GLBs. Exported vertex counts include UV and normal splits. Other LODs are alternatives.



















