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ECLIPSE-01 Tactical Operator - 19 Animations & 3 LODs 3D Model

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3D Model by TopTrono 3D|
ECLIPSE-01 Tactical Operator - 19 Animations &amp 3 LODs 3D Model
ECLIPSE-01 Tactical Operator - 19 Animations &amp 3 LODs 3D Model
ECLIPSE-01 Tactical Operator - 19 Animations &amp 3 LODs 3D Model
ECLIPSE-01 Tactical Operator - 19 Animations &amp 3 LODs 3D Model
ECLIPSE-01 Tactical Operator - 19 Animations &amp 3 LODs 3D Model
ECLIPSE-01 Tactical Operator - 19 Animations &amp 3 LODs 3D Model
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$9.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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TopTrono 3D
TopTrono 3DDominican Republic flag
Karma: 110|Joined: 2026|

TopTrono 3D creates 3D characters, creatures and concept vehicles for animation, visualization and game development. We work with Blender, programming and interactive technology, and provide documented files with clear technical specifications.
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

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ECLIPSE-01 Tactical Operator - 19 Animations & 3 LODs 3D Model

ECLIPSE-01 is a rigged male tactical operator for PC game prototypes, animation blocking and projects where the buyer can refine the materials and motion. Includes BLEND, FBX and GLB files, three PC LODs, 19 in-place animation clips, facial expressions and a Godot sample project.

WHAT YOU GET
- Editable Blender master and game-material Blender file, authored in Blender 5.2.2 LTS.
- PC LOD0 FBX with supporting 2K textures and a Generic-import guide.
- Three PC GLBs with embedded textures and all 19 animation clips.
- Godot sample scene, third-person controller, camera, lighting and controls guide.
- Format-specific guides, third-party provenance/licence notices and file manifests.

ANIMATION AND RIG
19 named clips at 30 fps: idle, walk, run, sprint, crouch, jump, turns, hit reaction, death, interaction, combat stance, aim, fire, reload and melee. Locomotion is in place. The exchange skeleton has 181 joints, Rigify DEF names and up to four bone influences per vertex. It is a Generic skeleton; Humanoid/Mecanim retargeting is not configured or verified.
Nine named facial expressions are included in LOD0 and LOD1. LOD2 has no expression morphs.
The Blender master retains manually editable Rigify control bones. Generated Rigify UI panels and automatic IK/FK snapping operators are excluded.

TECHNICAL DETAILS
- Triangles: LOD0 66,093; LOD1 39,262; LOD2 15,820.
- GLB layout: 13 meshes and 14 material primitives per LOD.
- Maximum embedded texture sizes: 2048 x 2048 / 1024 x 1024 / 512 x 512 by LOD; smaller supporting maps also used.
- Metallic-roughness PBR: Base Color, OpenGL (+Y) Normal, packed ORM (R=AO, G=roughness, B=metallic), Emissive where used.
- Metre scale, approximately 1.821 m standing height, A-pose rest.
- Alpha-blended hair, brows, eyelashes, teeth, tongue and cornea in PC GLB files; target-engine adjustments may be needed.

VERIFIED SOFTWARE SCOPE
Blender 5.2.2 LTS. Godot 4.7.2 sample and GLB import tested with automated simulated inputs. Unity 6 (6000.3.26f1) FBX batch import tested as Generic only. No Unreal Engine test or project is included. Unity GLB import, Humanoid retargeting and physical gamepad support are not verified.

LIMITATIONS — PLEASE READ BEFORE BUYING
This is a prototype and animation-blocking asset. Motions are scripted, not mocap or a hand-polished final animation set. Pose tests recorded body/clothing intersections, particularly at gloves/cuffs, arm equipment, pouches and turns; demanding poses and close-ups may need skinning cleanup.
The appearance is stylised-realistic, with card hair, simplified tactical equipment and body-derived single-layer clothing. Cloth folds are principally in normal maps; no cloth simulation is supplied. It is not a cinematic-quality scan. No fixed performance level or crowd capacity is guaranteed.
A simple rifle block-out exists only in the Blender master; no weapon mesh is included in FBX/GLB. Those action clips require your own weapon mesh and attachment. No finished weapon system, extra outfits or ready-made Unity gameplay controller is included.

PROVENANCE
The MakeHuman base and selected supporting components are CC0 public-domain assets, modified with character shaping, fitted components and baked materials. The underlying CC0 components remain public domain; provenance is included. Source and licence references are included in the delivered provenance documents.
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