
Guanelfi GT-EV Concept - Animated Electric Sports Car 3D Model

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | TopTrono 3D |
| Published: | Oct 29, 2026 |
| Download Size: | 21.7 MB |
| Made With AI: | Yes |
| Game Ready: | – |
| Polygons: | 122,428 |
| Vertices: | 106,534 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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Guanelfi GT-EV Concept - Animated Electric Sports Car 3D Model
Guanelfi GT-EV Concept is an original fictional electric sports coupe for visualization, animation and prototyping. Includes a detailed exterior and cockpit, animated doors, active rear lip, steering and spinning wheels in BLEND, FBX and GLB formats.
ANIMATED MECHANISMS
- Doors open 65 degrees.
- Active rear lip: 17 degrees and 35 mm travel.
- Steering: +/-31.5 degrees; the steering wheel follows at 6:1.
- Seamless constant-speed wheel spin.
FILES INCLUDED
- Blender 5.2.2: packed textures, four animation clips, 16 custom-property controls and optional presentation studio.
- FBX 7.4: one take with documented frame ranges for the four mechanisms, plus five PNG textures.
- GLB / glTF 2.0: four named clips and embedded textures.
- Format-specific README, licence/provenance notices and SHA-256 manifests.
TECHNICAL DETAILS
102 mesh objects, 122,428 triangles, 20 metallic-roughness PBR materials and five tileable 1024 x 1024 textures. Normal maps use OpenGL (+Y). Real-world metre scale: 4.80 m long, 2.00 m wide (2.10 m including mirrors) and 1.21 m high. Tyres rest at Z=0.
The exterior includes twin-line LED headlights, split tail lamps, ten-spoke wheels, ventilated brake discs and calipers. The cockpit includes bucket seats, round steering wheel, dashboard, digital cluster, centre screen, console, pedals and door trims.
VERIFIED SCOPE AND LIMITATIONS
BLEND opened and FBX/GLB reimported in clean Blender 5.2.2 scenes. Geometry, textures, transparency and object animations were checked. GLB passes Khronos glTF Validator with zero errors and warnings.
No skeleton/armature, LODs, collision meshes, driving controller or game-engine project is included. Unreal Engine, Unity and Godot compatibility has not been tested. Object animations demonstrate mechanisms; this is not a drivable vehicle system. Lights switch on/off only in Blender; FBX/GLB use static emissive materials. Glass uses alpha transparency. Studio floor, lights and cameras shown in previews are included only in BLEND.
This is a fictional concept vehicle. No real-world automotive brand or vehicle licence is included.
ANIMATED MECHANISMS
- Doors open 65 degrees.
- Active rear lip: 17 degrees and 35 mm travel.
- Steering: +/-31.5 degrees; the steering wheel follows at 6:1.
- Seamless constant-speed wheel spin.
FILES INCLUDED
- Blender 5.2.2: packed textures, four animation clips, 16 custom-property controls and optional presentation studio.
- FBX 7.4: one take with documented frame ranges for the four mechanisms, plus five PNG textures.
- GLB / glTF 2.0: four named clips and embedded textures.
- Format-specific README, licence/provenance notices and SHA-256 manifests.
TECHNICAL DETAILS
102 mesh objects, 122,428 triangles, 20 metallic-roughness PBR materials and five tileable 1024 x 1024 textures. Normal maps use OpenGL (+Y). Real-world metre scale: 4.80 m long, 2.00 m wide (2.10 m including mirrors) and 1.21 m high. Tyres rest at Z=0.
The exterior includes twin-line LED headlights, split tail lamps, ten-spoke wheels, ventilated brake discs and calipers. The cockpit includes bucket seats, round steering wheel, dashboard, digital cluster, centre screen, console, pedals and door trims.
VERIFIED SCOPE AND LIMITATIONS
BLEND opened and FBX/GLB reimported in clean Blender 5.2.2 scenes. Geometry, textures, transparency and object animations were checked. GLB passes Khronos glTF Validator with zero errors and warnings.
No skeleton/armature, LODs, collision meshes, driving controller or game-engine project is included. Unreal Engine, Unity and Godot compatibility has not been tested. Object animations demonstrate mechanisms; this is not a drivable vehicle system. Lights switch on/off only in Blender; FBX/GLB use static emissive materials. Glass uses alpha transparency. Studio floor, lights and cameras shown in previews are included only in BLEND.
This is a fictional concept vehicle. No real-world automotive brand or vehicle licence is included.


















