Dolphin Sculpture 3D Model

Not Rated Yet
















! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Umbrabaraumbra |
| Published: | Jun 20, 2026 |
| Download Size: | 153.3 MB |
| Game Ready: | Yes |
| Polygons: | 12,078 |
| Vertices: | 12,264 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 0 |
| Likes: | 0 |
| Views: | 5 |
Item Ratings

Not Rated Yet
Dolphin Sculpture 3D Model
Dolphin Sculpture
High-quality 3d model optimized for product visualization, simulations, and real-time rendering.
1. Technical Specifications
- The provided textures are created in full compliance with the PBR Metallic workflow.
- Texture Maps: BaseColor, Roughness, Metallic, Normal, AO
- Texture Resolutions: 4096x4096px, 8-bit PNG
- Normal Map Format: OpenGL (+X, +Y, +Z). Note: Invert the Green channel (Y) if your engine requires DirectX.
- UV: Non-overlapping
- Texel Density: 26 px/cm
- Mesh Structure: 1 mesh object(s)
- Geometry:
- Faces: 12078
- Vertices: 12264
- Triangles: 24156
- Dimensions: x:92.4cm y:194cm z:200cm
- Scene Setup: The model pivot is set to world origin (0, 0, 0) for immediate, hassle-free placement in any scene. All transforms (location, rotation, and scale) are fully applied. Every mesh object, material, and texture is clearly named following a logical, descriptive convention for easy navigation and re-use.
2. Formats and Engine Support
Blender 5.1.0
- Materials are fully configured for PBR Metallic workflow and Cycles.
- Textures packed into the .blend scene file.
Unreal Engine 5.7.4
- Built natively with the Substrate shading system. For correct rendering and optimal visuals, enable Substrate and Adaptive GBuffer in Project Settings.
- Fully compatible with Lumen and Ray Tracing (ensure these features are enabled in Project Settings).
- AO, Roughness, and Metallic maps are packed into a single ORM texture (R=AO, G=Roughness, B=Metallic) for convenience and optimization.
- The scene is lit with a high-quality HDRI from Poly Haven (CC0 License). The "HDRI Backdrop" plugin must be enabled in project settings.
Universal Formats (FBX / OBJ)
- Universal FBX and OBJ formats include geometry data but do not have pre-configured materials. Using the provided textures, you can recreate the 3D object in any modern 3D software following the PBR Metallic workflow.
High-quality 3d model optimized for product visualization, simulations, and real-time rendering.
1. Technical Specifications
- The provided textures are created in full compliance with the PBR Metallic workflow.
- Texture Maps: BaseColor, Roughness, Metallic, Normal, AO
- Texture Resolutions: 4096x4096px, 8-bit PNG
- Normal Map Format: OpenGL (+X, +Y, +Z). Note: Invert the Green channel (Y) if your engine requires DirectX.
- UV: Non-overlapping
- Texel Density: 26 px/cm
- Mesh Structure: 1 mesh object(s)
- Geometry:
- Faces: 12078
- Vertices: 12264
- Triangles: 24156
- Dimensions: x:92.4cm y:194cm z:200cm
- Scene Setup: The model pivot is set to world origin (0, 0, 0) for immediate, hassle-free placement in any scene. All transforms (location, rotation, and scale) are fully applied. Every mesh object, material, and texture is clearly named following a logical, descriptive convention for easy navigation and re-use.
2. Formats and Engine Support
Blender 5.1.0
- Materials are fully configured for PBR Metallic workflow and Cycles.
- Textures packed into the .blend scene file.
Unreal Engine 5.7.4
- Built natively with the Substrate shading system. For correct rendering and optimal visuals, enable Substrate and Adaptive GBuffer in Project Settings.
- Fully compatible with Lumen and Ray Tracing (ensure these features are enabled in Project Settings).
- AO, Roughness, and Metallic maps are packed into a single ORM texture (R=AO, G=Roughness, B=Metallic) for convenience and optimization.
- The scene is lit with a high-quality HDRI from Poly Haven (CC0 License). The "HDRI Backdrop" plugin must be enabled in project settings.
Universal Formats (FBX / OBJ)
- Universal FBX and OBJ formats include geometry data but do not have pre-configured materials. Using the provided textures, you can recreate the 3D object in any modern 3D software following the PBR Metallic workflow.


















