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Wooden Chess 3D Model

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Free 3D Model by Usama_Mughal|
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
Wooden Chess 3D Model
FREE
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
Usama_Mughal
Usama_MughalPakistan flag
Karma: 824|Joined: 2024|

I'm Muhammad Usama, a passionate Graphic Designer and 3D modeler with a passion for creating unique and breathtaking digital art. With a keen eye for detail and a love for innovative design, I've honed my skills in Blender to craft stunning 3D models that are sure to capture your imagination.
As a creative professional, I've spent countless hours mastering the art of 3D modeling, experimenting with different techniques, and pushing the boundaries of what's possible. My portfolio is filled with a diverse range of models, each one showcasing my attention to detail, creativity, and dedication to delivering exceptional results.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Wooden Chess 3D Model

Wooden Chess Board

A 3D wooden chessboard model featuring a classic checkered pattern with finely detailed, polished wood textures. The model showcases realistic depth and craftsmanship, highlighting the contrasting light and dark squares. Perfect for digital chess games, animations, or decorative renders.

Vertices and Polygons

Subdivision Level 0: Vertices: 51382 Polygons: 51324
Subdivision Level 1: Vertices: 203714 Plygons: 203648
Subdivision Level 2: Vertices: 813026 Plygons: 812960
Subdivision Level 3: Vertices: 3250274 Plygons: 3250208

Textures and Material:
I choose not to use PBR textures because I created a procedural material. With procedural shading, I have greater control over the material's appearance compared to traditional PBR textures.
Why i use Procedural Materials:
Easily tweak parameters to achieve the desired look without needing to modify or create new textures.
Generate seamless, high-resolution details dynamically, which can be more efficient than managing large texture maps.
Reduce storage requirements since procedural materials are often generated mathematically rather than stored as image files.
Create more adaptable materials that can respond to changes in lighting or other scene parameters dynamically.
processing
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