Submit Your RenderDeinotherium Thraceiensis HD - 3D Animated

Not Rated Yet


















! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

1 Like
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Virtual creator |
| Published: | Apr 03, 2025 |
| Download Size: | 131.5 MB |
| Game Ready: | – |
| Polygons: | 64,184 |
| Vertices: | 53,364 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | Yes |
| Animated: | Yes |
Statistics
| Favorites: | 0 |
| Likes: | 1 |
| Views: | 57 |
Item Ratings

Not Rated Yet
Deinotherium Thraceiensis HD - 3D Animated
DESCRIPTION
----------------------------------------Virtual Creator----------------------------------------
Realistic Deinotherium Thraceiensis 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
2017 version included.
FEATURES :
- 2090 animation frames including charging, walking, tree eating, idle.
(render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set.
- All objects named.
- Layer management.
- No post work on render previews.
- Includes body, teeth, eyes and rig.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.
(some videos dont show all the frames of the animation)
FILE FORMATS :
.Max 2020, 2017 (animated)
.Fbx (animated with maps embeded)
.Obj (with .mtl file - not animated).
TEXTURES FORMATS AND RESOLUTION :
4 Large resolution textures (main color map texture is .tga) :
Color Map (body) - deinot_color: 4096 x 4096 px
Color Map (teeth) - elacanine: 953 x 280
Color Map (eyes) - elephant_eye ai s: 320 x 270 px
Normal map (body) - ela norm a: 4096 x 4096 px
eye reflection map (eyes) - refl_2: 756 x 512 px
Bump map (body) - ela bumpe a: 4096 x 4096 px
RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
POLYCOUNTS :
*.Max, .fbx, .obj:
(Total - without rig)
body, eyes, tongue, gums and teeth: 64184 faces, 53364 vertices
MORE NOTES:
Low levels of bump and normal map are recommended.
OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed
(Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj.
FBX, MAX files are animated, and obj is not.
Deinotherium Thraceiensis animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest Pleistocene fbx proboscidean land bear elephant
----------------------------------------Virtual Creator----------------------------------------
----------------------------------------Virtual Creator----------------------------------------
Realistic Deinotherium Thraceiensis 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
2017 version included.
FEATURES :
- 2090 animation frames including charging, walking, tree eating, idle.
(render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set.
- All objects named.
- Layer management.
- No post work on render previews.
- Includes body, teeth, eyes and rig.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.
(some videos dont show all the frames of the animation)
FILE FORMATS :
.Max 2020, 2017 (animated)
.Fbx (animated with maps embeded)
.Obj (with .mtl file - not animated).
TEXTURES FORMATS AND RESOLUTION :
4 Large resolution textures (main color map texture is .tga) :
Color Map (body) - deinot_color: 4096 x 4096 px
Color Map (teeth) - elacanine: 953 x 280
Color Map (eyes) - elephant_eye ai s: 320 x 270 px
Normal map (body) - ela norm a: 4096 x 4096 px
eye reflection map (eyes) - refl_2: 756 x 512 px
Bump map (body) - ela bumpe a: 4096 x 4096 px
RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
POLYCOUNTS :
*.Max, .fbx, .obj:
(Total - without rig)
body, eyes, tongue, gums and teeth: 64184 faces, 53364 vertices
MORE NOTES:
Low levels of bump and normal map are recommended.
OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed
(Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj.
FBX, MAX files are animated, and obj is not.
Deinotherium Thraceiensis animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest Pleistocene fbx proboscidean land bear elephant
----------------------------------------Virtual Creator----------------------------------------




































